using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Numerics; using CtrEditor.Convertidores; using CtrEditor.Siemens; namespace CtrEditor.ObjetosSim { /// /// Interaction logic for ucBotella.xaml /// /// public class osBotella : osBase { private Circle Geometria = new Circle(); // Otros datos y métodos relevantes para la simulación private string _nombre = "Botella"; public float Diametro { get => Geometria.Diameter; set { Geometria.Diameter = value; OnPropertyChanged(nameof(Diametro)); } } public float Mass { get => Geometria.Mass; set { Geometria.Mass = value; OnPropertyChanged(nameof(Mass)); } } public float Overlap { get => Geometria.Overlap; set { Geometria.Overlap = value; OnPropertyChanged(nameof(Overlap)); } } public override float Left { get => Geometria.Left; set { Geometria.Left = value; CanvasSetLeftinMeter(value); OnPropertyChanged(nameof(Left)); } } public override float Top { get => Geometria.Top; set { Geometria.Top = value; CanvasSetTopinMeter(value); OnPropertyChanged(nameof(Top)); } } public override string Nombre { get => _nombre; set { if (_nombre != value) { _nombre = value; OnPropertyChanged(nameof(Nombre)); } } } public osBotella() { Diametro = 0.10f; } public override void ConnectSimManager(SimulationManager simulationManager) { simulationManager.circles.Add(Geometria); } public override void UpdateGeometry() { // Se llama antes de la simulacion } public override void UpdatePLC(PLCModel plc) { } public override void UpdateControl() { Top = Geometria.Top; Left = Geometria.Left; Overlap = Geometria.Overlap; } } public partial class ucBotella : UserControl, IDataContainer { public osBase? Datos { get; set; } public ucBotella() { InitializeComponent(); } public void Resize(float width, float height) { } public void Move(float LeftPixels, float TopPixels) { if (Datos != null) { Datos.Left = PixelToMeter.Instance.calc.PixelsToMeters(LeftPixels); Datos.Top = PixelToMeter.Instance.calc.PixelsToMeters(TopPixels); } } public void Rotate(float Angle) { } public void Highlight(bool State) { } public int ZIndex() { return 10; } } }