using System.Windows; using System.Windows.Controls; using CtrEditor.Convertidores; using CtrEditor.Siemens; using CtrEditor.Simulacion; namespace CtrEditor.ObjetosSim { /// /// Interaction logic for ucTransporteTTop.xaml /// /// public class osTransporteTTop : osBase, IosBase { private string _nombre = "Transporte TTOP"; private float frictionCoefficient; private float velMax50hz; // en metros por minuto private float tiempoRampa; private bool esMarcha; private float _ancho; private float _alto; private float _left; private float _top; private float _angulo; private float _velocidadActual; private osBase _osMotor = null; private string _motor; private simTransporte Simulation_Transporte; public static string NombreClase() { return "Transporte"; } public string Motor { get => _motor; set { if (_motor != value) { _motor = value; OnPropertyChanged(nameof(Motor)); } } } public override float Left { get => _left; set { _left = value; CanvasSetLeftinMeter(value); OnPropertyChanged(nameof(Left)); } } public override float Top { get => _top; set { _top = value; CanvasSetTopinMeter(value); OnPropertyChanged(nameof(Top)); } } public float Ancho { get => _ancho; set { _ancho = value; OnPropertyChanged(nameof(Ancho)); } } public float Alto { get => _alto; set { _alto = value; OnPropertyChanged(nameof(Alto)); } } public float Angulo { get => _angulo; set { _angulo = value; OnPropertyChanged(nameof(Angulo)); } } public float VelocidadActual { get => _velocidadActual; set { _velocidadActual = value; Simulation_Transporte?.SetSpeed(value); OnPropertyChanged(nameof(VelocidadActual)); } } public override string Nombre { get => _nombre; set { if (_nombre != value) { _nombre = value; OnPropertyChanged(nameof(Nombre)); } } } private void ActualizarGeometrias() { if (_visualRepresentation is ucTransporteTTop uc) { UpdateRectangle(Simulation_Transporte, uc.Transporte,Alto,Ancho,Angulo); Simulation_Transporte.Speed = VelocidadActual; } } public float FrictionCoefficient { get => frictionCoefficient; set => frictionCoefficient = value; } public float VelMax50hz { get => velMax50hz; set => velMax50hz = value; } public float TiempoRampa { get => tiempoRampa; set => tiempoRampa = value; } public bool EsMarcha { get => esMarcha; set => esMarcha = value; } public osTransporteTTop() { Ancho = 1; Alto = 0.10f; } public override void UpdateGeometryStart() { // Se llama antes de la simulacion ActualizarGeometrias(); } public override void UpdateGeometryStep() { } public override void UpdatePLC(PLCModel plc, int elapsedMilliseconds) { if (_osMotor != null) { if (_osMotor is osVMmotorSim motor) VelocidadActual = motor.Velocidad; } else _osMotor = ObtenerLink(_motor, typeof(osVMmotorSim)); } public override void UpdateControl(int elapsedMilliseconds) { } public override void ucLoaded() { // El UserControl ya se ha cargado y podemos obtener las coordenadas para // crear el objeto de simulacion ActualizarLeftTop(); if (_visualRepresentation is ucTransporteTTop uc) Simulation_Transporte = AddRectangle(simulationManager, uc.Transporte, Alto, Ancho, Angulo); } public override void ucUnLoaded() { // El UserControl se esta eliminando // eliminar el objeto de simulacion simulationManager.Remove(Simulation_Transporte); } } public partial class ucTransporteTTop : UserControl, IDataContainer { public osBase? Datos { get; set; } public ucTransporteTTop() { InitializeComponent(); this.Loaded += OnLoaded; this.Unloaded += OnUnloaded; } private void OnLoaded(object sender, RoutedEventArgs e) { Datos?.ucLoaded(); } private void OnUnloaded(object sender, RoutedEventArgs e) { Datos?.ucUnLoaded(); } public void Resize(float width, float height) { if (Datos is osTransporteTTop datos) datos.Ancho = PixelToMeter.Instance.calc.PixelsToMeters(width); } public void Move(float LeftPixels, float TopPixels) { if (Datos != null) { Datos.Left = PixelToMeter.Instance.calc.PixelsToMeters(LeftPixels); Datos.Top = PixelToMeter.Instance.calc.PixelsToMeters(TopPixels); } } public void Rotate(float Angle) { if (Datos != null) if (Datos is osTransporteTTop datos) datos.Angulo = Angle; } public void Highlight(bool State) { } public int ZIndex() { return 1; } } }