using CtrEditor.Convertidores; using CtrEditor.Siemens; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using CtrEditor.Simulacion; namespace CtrEditor.ObjetosSim { /// /// Interaction logic for ucVMmotorSim.xaml /// public class osVMmotorSim : osBase { // Otros datos y métodos relevantes para la simulación private string _nombre = "VetroMeccanica Motor"; private float _tamano; private float _left; private float _top; private float _numeroMotor; public float Tamano { get => _tamano; set { _tamano = value; OnPropertyChanged(nameof(Tamano)); } } public float PLC_NumeroMotor { get => _numeroMotor; set { _numeroMotor = value; OnPropertyChanged(nameof(PLC_NumeroMotor)); } } public override float Left { get => _left; set { _left = value; CanvasSetLeftinMeter(value); OnPropertyChanged(nameof(Left)); } } public override float Top { get => _top; set { _top = value; CanvasSetTopinMeter(value); OnPropertyChanged(nameof(Top)); } } public override string Nombre { get => _nombre; set { if (_nombre != value) { _nombre = value; OnPropertyChanged(nameof(Nombre)); } } } public osVMmotorSim() { Tamano = 0.30f; PLC_NumeroMotor = 31; } public override void UpdateGeometryStart() { // Se llama antes de la simulacion } public override void UpdateGeometryStep() { } public override void UpdatePLC(PLCModel plc) { } public override void UpdateControl() { } public override void ucLoaded() { // El UserControl ya se ha cargado y podemos obtener las coordenadas para // crear el objeto de simulacion } } public partial class ucVMmotorSim : UserControl, IDataContainer { public osBase? Datos { get; set; } public ucVMmotorSim() { InitializeComponent(); } public void Resize(float width, float height) { } public void Move(float LeftPixels, float TopPixels) { if (Datos != null) { Datos.Left = PixelToMeter.Instance.calc.PixelsToMeters(LeftPixels); Datos.Top = PixelToMeter.Instance.calc.PixelsToMeters(TopPixels); } } public void Rotate(float Angle) { } public void Highlight(bool State) { } public int ZIndex() { return 10; } } }