using System.Windows; using System.Windows.Controls; using CommunityToolkit.Mvvm.ComponentModel; using CtrEditor.Siemens; using CtrEditor.Simulacion; namespace CtrEditor.ObjetosSim { /// /// Interaction logic for ucGuia.xaml /// public partial class osGuia : osBase, IosBase { private simGuia SimGeometria; public static string NombreClase() { return "Guia"; } private string nombre = "Guia"; public override string Nombre { get => nombre; set => SetProperty(ref nombre, value); } [ObservableProperty] public float ancho; [ObservableProperty] public float altoGuia; [ObservableProperty] public float angulo; private void ActualizarGeometrias() { if (_visualRepresentation is ucGuia uc) UpdateOrCreateLine(SimGeometria, uc.Guia); } public osGuia() { Ancho = 1; AltoGuia = 0.03f; } public override void UpdateGeometryStart() { // Se llama antes de la simulacion ActualizarGeometrias(); } public override void UpdateControl(int elapsedMilliseconds) { } public override void UpdateGeometryStep() { } public override void UpdatePLC(PLCModel plc, int elapsedMilliseconds) { } public override void ucLoaded() { // El UserControl ya se ha cargado y podemos obtener las coordenadas para // crear el objeto de simulacion ActualizarLeftTop(); if (_visualRepresentation is ucGuia uc) SimGeometria = AddLine(simulationManager, uc.Guia); } public override void ucUnLoaded() { // El UserControl se esta eliminando // eliminar el objeto de simulacion simulationManager?.Remove(SimGeometria); } } public partial class ucGuia : UserControl, IDataContainer { public osBase? Datos { get; set; } public ucGuia() { InitializeComponent(); this.Loaded += OnLoaded; this.Unloaded += OnUnloaded; } private void OnLoaded(object sender, RoutedEventArgs e) { Datos?.ucLoaded(); } private void OnUnloaded(object sender, RoutedEventArgs e) { Datos?.ucUnLoaded(); } public void Resize(float width, float height) { if (Datos is osGuia datos) datos.Ancho = PixelToMeter.Instance.calc.PixelsToMeters(width); } public void Move(float LeftPixels, float TopPixels) { if (Datos != null) { Datos.Left = PixelToMeter.Instance.calc.PixelsToMeters(LeftPixels); Datos.Top = PixelToMeter.Instance.calc.PixelsToMeters(TopPixels); } } public void Rotate(float Angle) { if (Datos != null) if (Datos is osGuia datos) datos.Angulo = Angle; } public void Highlight(bool State) { } public int ZIndex() { return 3; } } }