using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using CtrEditor.Convertidores; using CtrEditor.Siemens; using CtrEditor.Simulacion; using FarseerPhysics.Dynamics; using Microsoft.Xna.Framework; using static System.Runtime.InteropServices.JavaScript.JSType; namespace CtrEditor.ObjetosSim { /// /// Interaction logic for ucGuia.xaml /// public class osGuia : osBase { private float _ancho; private float _altoGuia; private float _left; private float _top; private float _angulo; private string _nombre = "Guia"; private simLine Simulation_Guia; public override float Left { get => _left; set { _left = value; CanvasSetLeftinMeter(value); OnPropertyChanged(nameof(Left)); } } public override float Top { get => _top; set { _top = value; CanvasSetTopinMeter(value); OnPropertyChanged(nameof(Top)); } } public float Ancho { get => _ancho; set { _ancho = value; OnPropertyChanged(nameof(Ancho)); } } public float AltoGuia { get => _altoGuia; set { _altoGuia = value; OnPropertyChanged(nameof(AltoGuia)); } } public float Angulo { get => _angulo; set { _angulo = value; OnPropertyChanged(nameof(Angulo)); } } public override string Nombre { get => _nombre; set { if (_nombre != value) { _nombre = value; OnPropertyChanged(nameof(Nombre)); } } } private void ActualizarGeometrias() { if (_visualRepresentation is ucGuia uc) UpdateOrCreateLine(Simulation_Guia, uc.Guia); } public osGuia() { Ancho = 1; AltoGuia = 0.03f; } public override void UpdateGeometryStart() { // Se llama antes de la simulacion ActualizarGeometrias(); } public override void UpdateControl(int elapsedMilliseconds) { } public override void UpdateGeometryStep() { } public override void UpdatePLC(PLCModel plc, int elapsedMilliseconds) { } public override void ucLoaded() { // El UserControl ya se ha cargado y podemos obtener las coordenadas para // crear el objeto de simulacion if (_visualRepresentation is ucGuia uc) Simulation_Guia = AddLine(simulationManager, uc.Guia); } } public partial class ucGuia : UserControl, IDataContainer { public osBase? Datos { get; set; } public ucGuia() { InitializeComponent(); this.Loaded += OnLoaded; } private void OnLoaded(object sender, RoutedEventArgs e) { Datos?.ucLoaded(); } public void Resize(float width, float height) { if (Datos is osGuia datos) datos.Ancho = PixelToMeter.Instance.calc.PixelsToMeters(width); } public void Move(float LeftPixels, float TopPixels) { if (Datos != null) { Datos.Left = PixelToMeter.Instance.calc.PixelsToMeters(LeftPixels); Datos.Top = PixelToMeter.Instance.calc.PixelsToMeters(TopPixels); } } public void Rotate(float Angle) { if (Datos != null) if (Datos is osGuia datos) datos.Angulo = Angle; } public void Highlight(bool State) { } public int ZIndex() { return 1; } } }