# Threading Optimization Summary for CtrEditor MCP Stability ## Problem CtrEditor's MCP server was experiencing freezing issues during simulations due to blocking `Application.Current.Dispatcher.Invoke()` calls from background threads. This caused timeouts and made remote control via MCP unreliable during intensive simulations. ## Root Cause Analysis The issue was caused by multiple high-frequency timer callbacks using synchronous `Dispatcher.Invoke()` calls: 1. `OnTickSimulacion()` - Main simulation timer (15ms intervals) 2. `OnRefreshEvent()` - PLC update timer (10ms intervals) 3. `TimerCallback()` in osBase.cs - Object movement timers 4. `TimerCallbackRemoveHighlight()` in ObjectManipulationManager.cs - UI highlight removal ## Threading Optimization Strategy Replaced all blocking `Dispatcher.Invoke()` calls with non-blocking `Dispatcher.BeginInvoke()` calls using: - **Background priority** to avoid blocking MCP operations - **Comprehensive error handling** to prevent timer crashes - **Dispatcher availability checks** to handle shutdown scenarios gracefully ## Files Modified ### 1. MainViewModel.cs **OnTickSimulacion() method (lines ~1384-1410)** - Changed from `Invoke()` to `BeginInvoke()` with Background priority - Added Application.Current and Dispatcher availability checks - Added try-catch with debug logging **OnRefreshEvent() method (lines ~1399-1450)** - Changed from `Invoke()` to `BeginInvoke()` with Background priority - Added Application.Current and Dispatcher availability checks - Added try-catch with debug logging ### 2. ObjetosSim/osBase.cs **TimerCallback() method (lines ~937-961)** - Changed from `Invoke()` to `BeginInvoke()` with Background priority - Added Application.Current and Dispatcher availability checks - Added try-catch with debug logging - Added `using System.Windows.Threading;` for DispatcherPriority ### 3. ObjectManipulationManager.cs **TimerCallbackRemoveHighlight() method (lines ~974-995)** - Changed from `Invoke()` to `BeginInvoke()` with Background priority - Added Application.Current and Dispatcher availability checks - Added try-catch with debug logging - Added `using System.Windows.Threading;` for DispatcherPriority ### 4. Services/MCPServer.cs (Previously Optimized) - Already using `InvokeAsync()` with timeouts - Added `IsDispatcherAvailable()` and `SafeDispatcherInvokeAsync()` methods - Enhanced debug logging ## Testing Results ### Before Optimization - MCP server would freeze during simulations - `Application.Current.Dispatcher.Invoke()` calls blocked background threads - Frequent "CtrEditor not available" errors during intensive operations ### After Optimization - ✅ CtrEditor starts successfully with MCP responding - ✅ Basic MCP operations work without freezing - ✅ Simulation starts without blocking MCP server - ✅ Build successful with all optimizations ### TSNet Test Setup Verified The existing project contains the requested test setup: - **2 Tanks**: "Tanque Origen" (source) and "Tanque Destino" (destination) - **1 Pump**: "Bomba Principal" configured and running - **3 Pipes**: "Tubería Entrada", "Tubería Intermedia", "Tubería Principal" - **Hydraulic Network**: Properly connected in sequence for fluid flow ## Technical Implementation Details ### Threading Pattern Applied ```csharp // BEFORE (blocking) Application.Current.Dispatcher.Invoke(() => { // UI updates }); // AFTER (non-blocking) if (Application.Current == null) return; if (Application.Current.Dispatcher == null || Application.Current.Dispatcher.HasShutdownStarted) return; Application.Current.Dispatcher.BeginInvoke(new Action(() => { try { // UI updates } catch (Exception ex) { Debug.WriteLine($"Error in [MethodName]: {ex.Message}"); } }), DispatcherPriority.Background); ``` ### Key Benefits 1. **Non-blocking execution**: Background threads don't wait for UI thread 2. **MCP stability**: Remote control operations remain responsive 3. **Error resilience**: Timer exceptions don't crash the application 4. **Graceful shutdown**: Proper checks for application lifecycle ## Remaining Considerations - WaitForUIUpdateAsync() in MainViewModel.cs still uses sync Invoke() - this is intentional for UI synchronization in non-critical paths - MatrixPreviewViewModel.cs has some Dispatcher.Invoke() calls - these are in user-initiated operations, not high-frequency timers - Monitor simulation performance during extended runs to ensure optimization effectiveness ## Verification Commands ```bash # Build verification dotnet build CtrEditor.sln # Search for remaining blocking calls grep -r "Dispatcher\.Invoke(" --include="*.cs" . # MCP testing # Start CtrEditor -> list_objects -> start_simulation -> monitor status ``` ## Impact Assessment This optimization significantly improves MCP stability during simulations while maintaining all existing functionality. The non-blocking approach ensures that high-frequency simulation timers don't interfere with remote control operations, making CtrEditor much more reliable for automated testing and monitoring scenarios.