/* Original source Farseer Physics Engine: * Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com * Microsoft Permissive License (Ms-PL) v1.1 */ using System.Collections.Generic; namespace tainicom.Aether.Physics2D.Fluids { public class SpringHash : IEqualityComparer { public FluidParticle P0; public FluidParticle P1; public bool Equals(SpringHash lhs, SpringHash rhs) { return (lhs.P0.Index == rhs.P0.Index && lhs.P1.Index == rhs.P1.Index) || (lhs.P0.Index == rhs.P1.Index && lhs.P1.Index == rhs.P0.Index); } public int GetHashCode(SpringHash s) { return (s.P0.Index * 73856093) ^ (s.P1.Index * 19349663) ^ (s.P0.Index * 19349663) ^ (s.P1.Index * 73856093); } } }