Compare commits
2 Commits
061007158d
...
5f680b3a7a
Author | SHA1 | Date |
---|---|---|
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5f680b3a7a | |
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d06607ccc6 |
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@ -0,0 +1,11 @@
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{
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"folders": [
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{
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"path": "."
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},
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{
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"path": "../Libraries/LibS7Adv"
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}
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],
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"settings": {}
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}
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@ -746,7 +746,7 @@ namespace CtrEditor
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}
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stopwatch.Stop(); // Stop measuring time
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Debug.WriteLine($"OnRefreshEvent: {stopwatch.Elapsed.TotalMilliseconds} ms");
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// Debug.WriteLine($"OnRefreshEvent: {stopwatch.Elapsed.TotalMilliseconds} ms");
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}
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private void OpenWorkDirectory()
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@ -6,6 +6,7 @@ using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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using System.Windows.Threading;
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using MouseEventArgs = System.Windows.Input.MouseEventArgs;
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using UserControl = System.Windows.Controls.UserControl;
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@ -61,6 +62,9 @@ namespace CtrEditor
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// Importante: Agregar el evento para el menú contextual
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ImagenEnTrabajoCanvas.MouseRightButtonDown += Canvas_MouseRightButtonDown;
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// Asegurarse de que estos eventos estén conectados
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ImagenEnTrabajoCanvas.MouseUp += Canvas_MouseUp_Panning;
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}
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private void MainWindow_Loaded(object sender, RoutedEventArgs e)
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@ -147,20 +151,36 @@ namespace CtrEditor
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{
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if (e.LeftButton == MouseButtonState.Pressed && !_isDrawingCanvas)
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{
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// Solo permitir el panning si el clic fue en el canvas o en la imagen de fondo
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// y no en otros controles
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if (e.Source == ImagenEnTrabajoCanvas || e.Source == imagenDeFondo)
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// Verificar si el clic fue en el canvas, imagen de fondo o en el rectángulo de selección
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if (e.Source == ImagenEnTrabajoCanvas ||
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e.Source == imagenDeFondo ||
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(e.Source is Rectangle rect && rect == _objectManager._selectionRectangle))
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{
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ImagenEnTrabajoCanvas.Focus(); // Asegurar que el canvas tiene el foco
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_isDraggingCanvas = true;
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_lastMousePosition = e.GetPosition(ImagenEnTrabajoScrollViewer);
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ImagenEnTrabajoCanvas.CaptureMouse();
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Mouse.OverrideCursor = Cursors.Hand;
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ImagenEnTrabajoCanvas.Focus();
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if (DataContext is MainViewModel viewModel)
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if (_objectManager.IsRectangleSelectionActive)
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{
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viewModel.SelectedItemOsList = null;
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_objectManager.RemoveResizeRectangles();
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if (!_objectManager.HasActiveSelectionRectangle)
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{
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_objectManager.StartRectangleSelection(e.GetPosition(ImagenEnTrabajoCanvas));
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}
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else
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{
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_objectManager.FinishRectangleSelection(e.GetPosition(ImagenEnTrabajoCanvas));
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}
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}
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else
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{
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_isDraggingCanvas = true;
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_lastMousePosition = e.GetPosition(ImagenEnTrabajoScrollViewer);
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ImagenEnTrabajoCanvas.CaptureMouse();
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Mouse.OverrideCursor = Cursors.Hand;
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if (DataContext is MainViewModel viewModel)
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{
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viewModel.SelectedItemOsList = null;
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_objectManager.RemoveResizeRectangles();
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}
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}
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e.Handled = true;
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}
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@ -169,7 +189,12 @@ namespace CtrEditor
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private void Canvas_MouseMove_Panning(object sender, MouseEventArgs e)
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{
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if (_isDraggingCanvas && e.LeftButton == MouseButtonState.Pressed)
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if (_objectManager.IsRectangleSelectionActive && _objectManager.HasActiveSelectionRectangle)
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{
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var currentPoint = e.GetPosition(ImagenEnTrabajoCanvas);
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_objectManager.UpdateRectangleSelection(currentPoint);
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}
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else if (_isDraggingCanvas && e.LeftButton == MouseButtonState.Pressed)
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{
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var currentPosition = e.GetPosition(ImagenEnTrabajoScrollViewer);
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var dx = currentPosition.X - _lastMousePosition.X;
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@ -436,59 +461,116 @@ namespace CtrEditor
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private void ShowContextMenu(Point position)
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{
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var contextMenu = new ContextMenu();
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var multiSelectMenuItem = new MenuItem
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{
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Header = "Modo Multi-Selección",
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IsCheckable = true,
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StaysOpenOnClick = false
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};
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if (DataContext is MainViewModel viewModel)
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{
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multiSelectMenuItem.IsChecked = viewModel.IsMultiSelectionActive;
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// Multi-selection checkbox
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var multiSelectMenuItem = new MenuItem
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{
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Header = "Modo Multi-Selección",
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IsCheckable = true,
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StaysOpenOnClick = false,
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IsChecked = viewModel.IsMultiSelectionActive
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};
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multiSelectMenuItem.Click += (s, e) =>
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{
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viewModel.IsMultiSelectionActive = multiSelectMenuItem.IsChecked;
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// Si se desactiva la multi-selección, desactivar también la selección por rectángulo
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if (!multiSelectMenuItem.IsChecked)
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_objectManager.IsRectangleSelectionActive = false;
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};
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// Solo mostrar opciones de alineación si hay objetos seleccionados
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if (_objectManager.SelectedObjects.Count > 1)
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contextMenu.Items.Add(multiSelectMenuItem);
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// Mostrar opción de selección por rectángulo solo cuando multi-selección está activa
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if (viewModel.IsMultiSelectionActive)
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{
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var alignmentMenu = new MenuItem { Header = "Alinear" };
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var sizeMenu = new MenuItem { Header = "Igualar Tamaño" };
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var joinMenu = new MenuItem { Header = "Unir" };
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var rectangleSelectMenuItem = new MenuItem
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{
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Header = "Selección por Rectángulo",
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IsCheckable = true,
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IsChecked = _objectManager.IsRectangleSelectionActive,
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StaysOpenOnClick = false
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};
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// Opciones de alineación
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alignmentMenu.Items.Add(new MenuItem { Header = "Alinear a la Izquierda", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.Left)) });
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alignmentMenu.Items.Add(new MenuItem { Header = "Alinear a la Derecha", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.Right)) });
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alignmentMenu.Items.Add(new MenuItem { Header = "Alinear Arriba", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.Top)) });
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alignmentMenu.Items.Add(new MenuItem { Header = "Alinear Abajo", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.Bottom)) });
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alignmentMenu.Items.Add(new Separator());
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alignmentMenu.Items.Add(new MenuItem { Header = "Centrar Horizontalmente", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.CenterHorizontally)) });
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alignmentMenu.Items.Add(new MenuItem { Header = "Centrar Verticalmente", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.CenterVertically)) });
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alignmentMenu.Items.Add(new Separator());
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alignmentMenu.Items.Add(new MenuItem { Header = "Distribuir Horizontalmente", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.DistributeHorizontally)) });
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alignmentMenu.Items.Add(new MenuItem { Header = "Distribuir Verticalmente", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.DistributeVertically)) });
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rectangleSelectMenuItem.Click += (s, e) =>
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{
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_objectManager.IsRectangleSelectionActive = rectangleSelectMenuItem.IsChecked;
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_objectManager.IsDraggingCanvas = false; // Desactivar panning cuando se activa la selección por rectángulo
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};
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// Opciones de igualar tamaño
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sizeMenu.Items.Add(new MenuItem { Header = "Igualar Ancho", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.EqualWidth)) });
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sizeMenu.Items.Add(new MenuItem { Header = "Igualar Alto", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.EqualHeight)) });
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sizeMenu.Items.Add(new MenuItem { Header = "Igualar Ángulo", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.EqualAngle)) });
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// Opciones de unir
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joinMenu.Items.Add(new MenuItem { Header = "Unir Horizontalmente", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.JoinHorizontally)) });
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joinMenu.Items.Add(new MenuItem { Header = "Unir Verticalmente", Command = new RelayCommand(() => _objectManager.AlignObjects(AlignmentType.JoinVertically)) });
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contextMenu.Items.Add(alignmentMenu);
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contextMenu.Items.Add(sizeMenu);
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contextMenu.Items.Add(joinMenu);
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contextMenu.Items.Add(new Separator());
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contextMenu.Items.Add(rectangleSelectMenuItem);
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}
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contextMenu.Items.Add(multiSelectMenuItem);
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// Si hay objetos seleccionados, agregar opciones de alineación
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if (_objectManager.SelectedObjects.Count > 1)
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{
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contextMenu.Items.Add(new Separator());
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var alignSubmenu = new MenuItem { Header = "Alinear" };
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// Alineación horizontal
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var alignLeftItem = new MenuItem { Header = "Izquierda" };
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alignLeftItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.Left);
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alignSubmenu.Items.Add(alignLeftItem);
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var alignRightItem = new MenuItem { Header = "Derecha" };
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alignRightItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.Right);
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alignSubmenu.Items.Add(alignRightItem);
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var alignCenterHItem = new MenuItem { Header = "Centro Horizontal" };
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alignCenterHItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.CenterHorizontally);
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alignSubmenu.Items.Add(alignCenterHItem);
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// Alineación vertical
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alignSubmenu.Items.Add(new Separator());
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var alignTopItem = new MenuItem { Header = "Arriba" };
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alignTopItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.Top);
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alignSubmenu.Items.Add(alignTopItem);
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var alignBottomItem = new MenuItem { Header = "Abajo" };
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alignBottomItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.Bottom);
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alignSubmenu.Items.Add(alignBottomItem);
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var alignCenterVItem = new MenuItem { Header = "Centro Vertical" };
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alignCenterVItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.CenterVertically);
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alignSubmenu.Items.Add(alignCenterVItem);
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// Distribución
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alignSubmenu.Items.Add(new Separator());
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var distributeHItem = new MenuItem { Header = "Distribuir Horizontalmente" };
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distributeHItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.DistributeHorizontally);
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alignSubmenu.Items.Add(distributeHItem);
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var distributeVItem = new MenuItem { Header = "Distribuir Verticalmente" };
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distributeVItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.DistributeVertically);
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alignSubmenu.Items.Add(distributeVItem);
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// Igualar tamaños
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alignSubmenu.Items.Add(new Separator());
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var equalWidthItem = new MenuItem { Header = "Igualar Ancho" };
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equalWidthItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.EqualWidth);
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alignSubmenu.Items.Add(equalWidthItem);
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var equalHeightItem = new MenuItem { Header = "Igualar Alto" };
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equalHeightItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.EqualHeight);
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alignSubmenu.Items.Add(equalHeightItem);
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var equalAngleItem = new MenuItem { Header = "Igualar Ángulo" };
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equalAngleItem.Click += (s, e) => _objectManager.AlignObjects(AlignmentType.EqualAngle);
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alignSubmenu.Items.Add(equalAngleItem);
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contextMenu.Items.Add(alignSubmenu);
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}
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contextMenu.IsOpen = true;
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contextMenu.PlacementTarget = ImagenEnTrabajoCanvas;
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contextMenu.Placement = System.Windows.Controls.Primitives.PlacementMode.MousePoint;
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contextMenu.IsOpen = true;
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}
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}
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@ -553,6 +635,8 @@ namespace CtrEditor
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}
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}
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}
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public Image ImagenDeFondo => imagenDeFondo;
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}
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public class FloatValidationRule : ValidationRule
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@ -68,11 +68,35 @@ namespace CtrEditor
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private ObservableCollection<osBase> _selectedObjects = new ObservableCollection<osBase>();
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private List<Rectangle> _selectionHighlightRectangles = new List<Rectangle>(); // Add this line
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private List<(UserControl Control, Rectangle Highlight)> _selectionHighlightPairs = new List<(UserControl, Rectangle)>();
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private Point _rectangleStart;
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public Rectangle _selectionRectangle; // Cambiado a private
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private ScrollViewer _scrollViewer; // Add this line
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private Image _backgroundImage; // Add this line
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internal bool IsDraggingCanvas { get; set; }
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private bool _isRectangleSelectionActive;
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public bool IsRectangleSelectionActive
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{
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get => _isRectangleSelectionActive;
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set
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{
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_isRectangleSelectionActive = value;
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if (value)
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{
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// Al activar la selección por rectángulo, desactivar el panning
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IsDraggingCanvas = false;
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}
|
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}
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}
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// Propiedad pública para verificar si hay un rectángulo de selección activo
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public bool HasActiveSelectionRectangle => _selectionRectangle != null;
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public ObjectManipulationManager(MainWindow mainWindow, Canvas canvas)
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{
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_mainWindow = mainWindow;
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_canvas = canvas;
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_scrollViewer = mainWindow.ImagenEnTrabajoScrollViewer; // Add this line
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_backgroundImage = mainWindow.ImagenDeFondo; // Add this line
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}
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private void PurgeDeletedObjects()
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|
@ -843,5 +867,81 @@ namespace CtrEditor
|
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viewModel.HasUnsavedChanges = true;
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}
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}
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|
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public void StartRectangleSelection(Point startPoint)
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{
|
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_rectangleStart = startPoint;
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_selectionRectangle = new Rectangle
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{
|
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Stroke = Brushes.Blue,
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StrokeThickness = 1,
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Fill = new SolidColorBrush(Color.FromArgb(50, 0, 0, 255))
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};
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Canvas.SetLeft(_selectionRectangle, startPoint.X);
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Canvas.SetTop(_selectionRectangle, startPoint.Y);
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Canvas.SetZIndex(_selectionRectangle, (int)ZIndexEnum.RectangulosPropiead);
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_canvas.Children.Add(_selectionRectangle);
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}
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|
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private void UpdateSelectionRectangle(Point currentPoint)
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{
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double left = Math.Min(_rectangleStart.X, currentPoint.X);
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double top = Math.Min(_rectangleStart.Y, currentPoint.Y);
|
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double width = Math.Abs(currentPoint.X - _rectangleStart.X);
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double height = Math.Abs(currentPoint.Y - _rectangleStart.Y);
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|
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_selectionRectangle.Width = width;
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_selectionRectangle.Height = height;
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Canvas.SetLeft(_selectionRectangle, left);
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Canvas.SetTop(_selectionRectangle, top);
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}
|
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|
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public void FinishRectangleSelection(Point currentPoint)
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{
|
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if (_selectionRectangle != null)
|
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{
|
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var left = Canvas.GetLeft(_selectionRectangle);
|
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var top = Canvas.GetTop(_selectionRectangle);
|
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var right = left + _selectionRectangle.Width;
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var bottom = top + _selectionRectangle.Height;
|
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var selectionBounds = new Rect(new Point(left, top), new Point(right, bottom));
|
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|
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var itemsToProcess = _canvas.Children.OfType<UserControl>().Where(child => child is IDataContainer).ToList();
|
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|
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foreach (var child in itemsToProcess)
|
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{
|
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var childBounds = GetElementBounds(child);
|
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if (selectionBounds.Contains(childBounds) || selectionBounds.IntersectsWith(childBounds))
|
||||
{
|
||||
if (child.DataContext is osBase osObject)
|
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{
|
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SelectObject(osObject);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
_canvas.Children.Remove(_selectionRectangle);
|
||||
_selectionRectangle = null;
|
||||
|
||||
UpdateSelectionVisuals();
|
||||
}
|
||||
}
|
||||
|
||||
private Rect GetElementBounds(FrameworkElement element)
|
||||
{
|
||||
var bounds = VisualTreeHelper.GetDescendantBounds(element);
|
||||
var transform = element.TransformToAncestor(_canvas);
|
||||
return transform.TransformBounds(bounds);
|
||||
}
|
||||
|
||||
public void UpdateRectangleSelection(Point currentPoint)
|
||||
{
|
||||
if (_selectionRectangle != null)
|
||||
{
|
||||
UpdateSelectionRectangle(currentPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,46 +14,36 @@ namespace CtrEditor.ObjetosSim
|
|||
public partial class osBottGenerator : osBase, IosBase
|
||||
{
|
||||
TimerTON_TOFF _TON_TOFF = new TimerTON_TOFF();
|
||||
// Otros datos y métodos relevantes para la simulación
|
||||
|
||||
private float TiempoRestante;
|
||||
private osBotella UltimaBotella;
|
||||
|
||||
public static string NombreClase()
|
||||
{
|
||||
return "BottGenerator";
|
||||
}
|
||||
|
||||
private string nombre = NombreClase();
|
||||
public override string Nombre
|
||||
{
|
||||
get => nombre;
|
||||
set => SetProperty(ref nombre, value);
|
||||
}
|
||||
public override string Nombre { get => nombre; set => SetProperty(ref nombre, value); }
|
||||
|
||||
[ObservableProperty]
|
||||
private float offsetLeftSalida;
|
||||
[ObservableProperty]
|
||||
private float offsetTopSalida;
|
||||
|
||||
[ObservableProperty]
|
||||
[property: Description("The bottle will be destroyed if fall outside transport.")]
|
||||
[property: Category("Enable to Run:")]
|
||||
private bool preserve_Outside_Transport;
|
||||
|
||||
[ObservableProperty]
|
||||
[property: Description("PLC tag for consense to run. 1 => always")]
|
||||
[property: Category("Enable to Run:")]
|
||||
private string tag_consenso;
|
||||
|
||||
[ObservableProperty]
|
||||
[property: Description("Consense to run.")]
|
||||
[property: Category("Enable to Run:")]
|
||||
private bool consenso;
|
||||
|
||||
partial void OnConsensoChanged(bool value)
|
||||
{
|
||||
_TON_TOFF.Senal = value;
|
||||
}
|
||||
|
||||
[ObservableProperty]
|
||||
[property: Description("Consense is Normally close.")]
|
||||
[property: Category("Enable to Run:")]
|
||||
|
@ -74,10 +64,8 @@ namespace CtrEditor.ObjetosSim
|
|||
[property: Description("Filter OUT signal.")]
|
||||
[property: Category("Enable to Run:")]
|
||||
bool filter_Output;
|
||||
|
||||
[ObservableProperty]
|
||||
private float botellas_hora;
|
||||
|
||||
partial void OnBotellas_horaChanged(float value)
|
||||
{
|
||||
Botellas_segundo = value / 3600;
|
||||
|
@ -85,7 +73,6 @@ namespace CtrEditor.ObjetosSim
|
|||
|
||||
[ObservableProperty]
|
||||
private float botellas_segundo;
|
||||
|
||||
partial void OnBotellas_segundoChanged(float value)
|
||||
{
|
||||
Botellas_hora = value * 3600;
|
||||
|
@ -95,21 +82,6 @@ namespace CtrEditor.ObjetosSim
|
|||
private float velocidad_actual_percentual;
|
||||
[ObservableProperty]
|
||||
private float diametro_botella;
|
||||
|
||||
|
||||
public osBottGenerator()
|
||||
{
|
||||
Ancho = 0.30f;
|
||||
Alto = 0.30f;
|
||||
Angulo = 0;
|
||||
Velocidad_actual_percentual = 100;
|
||||
Diametro_botella = 0.1f;
|
||||
Botellas_hora = 10000;
|
||||
Filtro_consenso_ON_s = 1;
|
||||
Filtro_consenso_OFF_s = 0.1f;
|
||||
Preserve_Outside_Transport = false;
|
||||
}
|
||||
|
||||
public override void UpdatePLC(PLCViewModel plc, int elapsedMilliseconds)
|
||||
{
|
||||
if (Consenso_NC)
|
||||
|
@ -118,67 +90,68 @@ namespace CtrEditor.ObjetosSim
|
|||
Consenso = LeerBitTag(Tag_consenso);
|
||||
}
|
||||
|
||||
private bool HayEspacioParaNuevaBotella(float X, float Y)
|
||||
{
|
||||
float radioMinimo = Diametro_botella / 4; // Distancia mínima entre centros
|
||||
float radioMinimoCuadrado = radioMinimo * radioMinimo;
|
||||
|
||||
// Buscar todas las botellas cercanas
|
||||
foreach (var obj in _mainViewModel.ObjetosSimulables)
|
||||
{
|
||||
if (obj is osBotella)
|
||||
{
|
||||
float distanciaCuadrada = (float)(Math.Pow(obj.Left - X, 2) + Math.Pow(obj.Top - Y, 2));
|
||||
if (distanciaCuadrada < radioMinimoCuadrado)
|
||||
{
|
||||
return false; // Hay una botella demasiado cerca
|
||||
}
|
||||
}
|
||||
}
|
||||
return true; // No hay botellas cercanas
|
||||
}
|
||||
|
||||
public override void UpdateControl(int elapsedMilliseconds)
|
||||
{
|
||||
bool habilitado;
|
||||
|
||||
_TON_TOFF.Tiempo_ON_s = Filtro_consenso_ON_s;
|
||||
_TON_TOFF.Tiempo_OFF_s = Filtro_consenso_OFF_s;
|
||||
|
||||
if (Consenso_Filtrado)
|
||||
habilitado = _TON_TOFF.SenalFiltrada();
|
||||
else
|
||||
habilitado = Consenso;
|
||||
|
||||
Filter_Output = habilitado;
|
||||
|
||||
if (habilitado && Velocidad_actual_percentual > 0)
|
||||
{
|
||||
if (PrimeraActualizacion)
|
||||
{
|
||||
TiempoEntreBotellas = 3600 / (Botellas_hora * (Velocidad_actual_percentual / 100.0f));
|
||||
TiempoRestante = TiempoEntreBotellas;
|
||||
PrimeraActualizacion = false;
|
||||
}
|
||||
|
||||
TiempoRestante -= elapsedMilliseconds / 1000.0f;
|
||||
if (TiempoRestante <= 0)
|
||||
{
|
||||
bool BotellaCreada = false;
|
||||
var X = Left + OffsetLeftSalida;
|
||||
var Y = Top + OffsetTopSalida;
|
||||
|
||||
if (UltimaBotella != null && UltimaBotella.RemoverDesdeSimulacion)
|
||||
UltimaBotella = null;
|
||||
|
||||
if (UltimaBotella == null)
|
||||
if (HayEspacioParaNuevaBotella(X, Y))
|
||||
{
|
||||
// No hay botellas, se puede crear una nueva directamente
|
||||
var nuevaBotella = _mainViewModel.CrearObjetoSimulable(typeof(osBotella), X, Y);
|
||||
((osBotella)nuevaBotella).Diametro = Diametro_botella;
|
||||
((osBotella)nuevaBotella).Preserve_Outside_Transport = Preserve_Outside_Transport;
|
||||
((osBotella)nuevaBotella).AutoCreated = true;
|
||||
nuevaBotella.AutoCreated = true;
|
||||
UltimaBotella = (osBotella)nuevaBotella;
|
||||
BotellaCreada = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Calcular la distancia entre el centro de la última botella y la nueva posición
|
||||
float distancia = (float)Math.Sqrt(Math.Pow(UltimaBotella.Left - X, 2) + Math.Pow(UltimaBotella.Top - Y, 2));
|
||||
float distanciaMinima = Diametro_botella / 4; // Asumiendo que el diámetro de la nueva botella es similar
|
||||
|
||||
if (distancia > distanciaMinima)
|
||||
{
|
||||
osBotella nuevaBotella = (osBotella)_mainViewModel.CrearObjetoSimulable(typeof(osBotella), X, Y);
|
||||
nuevaBotella.Diametro = Diametro_botella;
|
||||
((osBotella)nuevaBotella).Preserve_Outside_Transport = Preserve_Outside_Transport;
|
||||
nuevaBotella.AutoCreated = true;
|
||||
UltimaBotella = nuevaBotella;
|
||||
BotellaCreada = true;
|
||||
}
|
||||
// Recalcular el tiempo entre botellas por si cambió la velocidad
|
||||
TiempoEntreBotellas = 3600 / (Botellas_hora * (Velocidad_actual_percentual / 100.0f));
|
||||
TiempoRestante = TiempoEntreBotellas;
|
||||
}
|
||||
if (BotellaCreada)
|
||||
TiempoRestante += 3600 / (Botellas_hora * (Velocidad_actual_percentual / 100.0f));
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TiempoRestante = 0;
|
||||
PrimeraActualizacion = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -189,6 +162,13 @@ namespace CtrEditor.ObjetosSim
|
|||
base.ucLoaded();
|
||||
}
|
||||
|
||||
private float TiempoEntreBotellas; // Nuevo: almacena el intervalo calculado
|
||||
private bool PrimeraActualizacion = true; // Nuevo: flag para la primera actualización
|
||||
public override void SimulationStop()
|
||||
{
|
||||
PrimeraActualizacion = true; // Reset del flag al detener
|
||||
base.SimulationStop();
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ucBottGenerator : UserControl, IDataContainer
|
||||
|
@ -202,19 +182,24 @@ namespace CtrEditor.ObjetosSim
|
|||
this.Loaded += OnLoaded;
|
||||
this.Unloaded += OnUnloaded;
|
||||
}
|
||||
|
||||
private void OnLoaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Datos?.ucLoaded();
|
||||
}
|
||||
|
||||
private void OnUnloaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Datos?.ucUnLoaded();
|
||||
}
|
||||
public void Highlight(bool State) { }
|
||||
|
||||
public void Highlight(bool State)
|
||||
{
|
||||
}
|
||||
|
||||
public ZIndexEnum ZIndex_Base()
|
||||
{
|
||||
return ZIndexEnum.Generadores;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -202,10 +202,15 @@ namespace CtrEditor.ObjetosSim
|
|||
if (DB_Motor == 0)
|
||||
return;
|
||||
|
||||
// Read ControlWord in one operation
|
||||
int controlWord = plc.LeerTagDInt($"\"DB MotorSimulate\".Motors[{DB_Motor}].ControlWord") ?? 0;
|
||||
// Add timestamp to trace when the read occurs
|
||||
var timestamp = DateTime.Now;
|
||||
|
||||
// Read ControlWord and track the raw response
|
||||
var rawResponse = plc.LeerTagDInt($"\"DB MotorSimulate\".Motors[{DB_Motor}].ControlWord");
|
||||
int controlWord = rawResponse ?? 0;
|
||||
var control = VMMotorBitPacker.UnpackControlWord(controlWord);
|
||||
|
||||
|
||||
// Update local state from ControlWord
|
||||
OUT_Run = control.run;
|
||||
OUT_Stop = control.stop;
|
||||
|
@ -233,6 +238,7 @@ namespace CtrEditor.ObjetosSim
|
|||
if (Data.VFD_Trip_NC)
|
||||
STATUS_VFD_Trip = !STATUS_VFD_Trip;
|
||||
|
||||
|
||||
// Pack all status bits and speed into StatusWord
|
||||
int statusWord = VMMotorBitPacker.PackStatusWord(
|
||||
_STATUS_VFD_Ready,
|
||||
|
|
|
@ -128,6 +128,43 @@ namespace CtrEditor.Simulacion
|
|||
return verticesList;
|
||||
}
|
||||
|
||||
private float CalculateAngleOverlap(Fixture bottle)
|
||||
{
|
||||
// Get bottle position relative to curve center
|
||||
Vector2 centerToBottle = bottle.Body.Position - Body.Position;
|
||||
|
||||
// Calculate angle of bottle relative to curve center (in radians)
|
||||
float bottleAngle = (float)Math.Atan2(centerToBottle.Y, centerToBottle.X);
|
||||
|
||||
// Normalize angle to be positive
|
||||
if (bottleAngle < 0)
|
||||
bottleAngle += 2 * (float)Math.PI;
|
||||
|
||||
// If bottle is outside the angle range, return 0
|
||||
if (bottleAngle < _startAngle || bottleAngle > _endAngle)
|
||||
return 0;
|
||||
|
||||
// Calculate distance from center
|
||||
float distanceToCenter = centerToBottle.Length();
|
||||
|
||||
// If bottle is outside radius range, return 0
|
||||
if (distanceToCenter < _innerRadius || distanceToCenter > _outerRadius)
|
||||
return 0;
|
||||
|
||||
// Calculate how far the bottle is from the edges
|
||||
float angleFromStart = bottleAngle - _startAngle;
|
||||
float angleToEnd = _endAngle - bottleAngle;
|
||||
|
||||
// Use the minimum distance to either edge to calculate overlap
|
||||
float minAngleDistance = Math.Min(angleFromStart, angleToEnd);
|
||||
float totalAngle = _endAngle - _startAngle;
|
||||
|
||||
// Calculate overlap percentage based on angle proximity to edges
|
||||
float overlapPercentage = Math.Min(minAngleDistance / (totalAngle * 0.1f), 1.0f);
|
||||
|
||||
return overlapPercentage;
|
||||
}
|
||||
|
||||
public void ApplyCurveEffect(Fixture bottle)
|
||||
{
|
||||
Vector2 centerToBottle = bottle.Body.Position - Body.Position;
|
||||
|
@ -135,17 +172,46 @@ namespace CtrEditor.Simulacion
|
|||
|
||||
if (distanceToCenter >= _innerRadius && distanceToCenter <= _outerRadius)
|
||||
{
|
||||
// Calcular la velocidad tangencial
|
||||
float speedMetersPerSecond = Speed / 60.0f;
|
||||
float angularVelocity = speedMetersPerSecond / distanceToCenter;
|
||||
// Calculate overlap percentage
|
||||
float overlapPercentage = CalculateAngleOverlap(bottle);
|
||||
|
||||
// Vector tangente (perpendicular al radio)
|
||||
Vector2 tangent = new Vector2(-centerToBottle.Y, centerToBottle.X);
|
||||
tangent.Normalize();
|
||||
// Only apply effect if there's overlap
|
||||
if (overlapPercentage > 0)
|
||||
{
|
||||
// Calculate the tangential velocity
|
||||
float speedMetersPerSecond = Speed / 60.0f;
|
||||
|
||||
// Velocidad deseada
|
||||
Vector2 desiredVelocity = tangent * angularVelocity * distanceToCenter;
|
||||
bottle.Body.LinearVelocity = desiredVelocity;
|
||||
// Vector tangent (perpendicular to radius)
|
||||
Vector2 tangent = new Vector2(-centerToBottle.Y, centerToBottle.X);
|
||||
tangent.Normalize();
|
||||
|
||||
// Adjust tangent direction based on speed sign
|
||||
if (speedMetersPerSecond < 0)
|
||||
tangent = -tangent;
|
||||
|
||||
// Current velocity magnitude
|
||||
float currentSpeed = bottle.Body.LinearVelocity.Length();
|
||||
|
||||
// Desired conveyor speed
|
||||
float conveyorSpeed = Math.Abs(speedMetersPerSecond);
|
||||
|
||||
// Use the larger of the two speeds as base speed
|
||||
float targetSpeed = Math.Max(currentSpeed, conveyorSpeed);
|
||||
|
||||
// Lerp between current direction and curve direction
|
||||
Vector2 currentDir = bottle.Body.LinearVelocity;
|
||||
if (currentDir.LengthSquared() > 0)
|
||||
currentDir.Normalize();
|
||||
else
|
||||
currentDir = tangent;
|
||||
|
||||
// Interpolate between current direction and curve direction
|
||||
Vector2 newDirection = currentDir * (1 - overlapPercentage) + tangent * overlapPercentage;
|
||||
newDirection.Normalize();
|
||||
|
||||
// Apply new velocity with combined speed
|
||||
bottle.Body.LinearVelocity = newDirection * targetSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -574,8 +640,9 @@ namespace CtrEditor.Simulacion
|
|||
foreach (var transporte in ListOnTransports)
|
||||
{
|
||||
if (transporte is simTransporte conveyorRect)
|
||||
if (ApplyConveyorEffect(deltaTime_s, conveyorRect))
|
||||
break;
|
||||
ApplyConveyorEffect(deltaTime_s, conveyorRect);
|
||||
// if (ApplyConveyorEffect(deltaTime_s, conveyorRect))
|
||||
// break;
|
||||
if (transporte is simCurve conveyorCurve)
|
||||
conveyorCurve.ApplyCurveEffect(Body.FixtureList[0]);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue