CtrEditor/ObjetosSim/ucValvulaFluido.xaml

43 lines
2.4 KiB
XML

<UserControl x:Class="CtrEditor.ObjetosSim.ucValvulaFluido"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:CtrEditor.ObjetosSim">
<UserControl.DataContext>
<local:osValvulaFluido/>
</UserControl.DataContext>
<Grid>
<Canvas RenderTransformOrigin="0.5,0.5">
<Canvas.RenderTransform>
<TransformGroup>
<RotateTransform Angle="{Binding Angulo}"/>
</TransformGroup>
</Canvas.RenderTransform>
<!-- Cuerpo de la válvula -->
<Rectangle Width="{Binding Ancho, Converter={StaticResource MeterToPixelConverter}}"
Height="{Binding Alto, Converter={StaticResource MeterToPixelConverter}}"
Fill="{Binding Color, Converter={StaticResource ColorToBrushConverter}}"
RadiusX="5" RadiusY="5"
Canvas.Left="{Binding OffsetXRectangulo, Converter={StaticResource MeterToPixelConverter}}"
Canvas.Top="{Binding OffsetYRectangulo, Converter={StaticResource MeterToPixelConverter}}"/>
<!-- Indicador de apertura -->
<Rectangle Width="{Binding AperturaVisual, Converter={StaticResource MeterToPixelConverter}}"
Height="{Binding GrosorIndicador, Converter={StaticResource MeterToPixelConverter}}"
Fill="{Binding ColorIndicador, Converter={StaticResource ColorToBrushConverter}}"
Canvas.Left="{Binding OffsetXIndicador, Converter={StaticResource MeterToPixelConverter}}"
Canvas.Top="{Binding OffsetYIndicador, Converter={StaticResource MeterToPixelConverter}}"/>
<!-- Texto con el valor numérico de apertura -->
<TextBlock Text="{Binding ValorApertura, StringFormat='{}{0:P0}'}"
Canvas.Left="{Binding OffsetXTexto, Converter={StaticResource MeterToPixelConverter}}"
Canvas.Top="{Binding OffsetYTexto, Converter={StaticResource MeterToPixelConverter}}"
FontWeight="Bold"
Foreground="White"
FontSize="12"/>
</Canvas>
</Grid>
</UserControl>