125 lines
3.3 KiB
C#
125 lines
3.3 KiB
C#
using System.Windows;
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using System.Windows.Controls;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CtrEditor.Siemens;
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using CtrEditor.Simulacion;
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namespace CtrEditor.ObjetosSim
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{
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/// <summary>
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/// Interaction logic for ucGuia.xaml
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/// </summary>
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public partial class osGuia : osBase, IosBase
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{
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private simGuia SimGeometria;
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public static string NombreClase()
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{
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return "Guia";
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}
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private string nombre = "Guia";
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public override string Nombre
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{
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get => nombre;
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set => SetProperty(ref nombre, value);
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}
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[ObservableProperty]
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public float ancho;
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[ObservableProperty]
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public float altoGuia;
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[ObservableProperty]
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public float angulo;
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private void ActualizarGeometrias()
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{
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if (_visualRepresentation is ucGuia uc)
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UpdateOrCreateLine(SimGeometria, uc.Guia);
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}
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public osGuia()
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{
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Ancho = 1;
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AltoGuia = 0.03f;
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}
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public override void UpdateGeometryStart()
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{
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// Se llama antes de la simulacion
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ActualizarGeometrias();
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}
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public override void UpdateControl(int elapsedMilliseconds)
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{
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}
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public override void UpdateGeometryStep()
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{
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}
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public override void UpdatePLC(PLCModel plc, int elapsedMilliseconds) { }
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public override void ucLoaded()
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{
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// El UserControl ya se ha cargado y podemos obtener las coordenadas para
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// crear el objeto de simulacion
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base.ucLoaded();
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if (_visualRepresentation is ucGuia uc)
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SimGeometria = AddLine(simulationManager, uc.Guia);
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}
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public override void ucUnLoaded()
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{
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// El UserControl se esta eliminando
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// eliminar el objeto de simulacion
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simulationManager?.Remove(SimGeometria);
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}
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}
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public partial class ucGuia : UserControl, IDataContainer
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{
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public osBase? Datos { get; set; }
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public ucGuia()
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{
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InitializeComponent();
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this.Loaded += OnLoaded;
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this.Unloaded += OnUnloaded;
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}
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private void OnLoaded(object sender, RoutedEventArgs e)
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{
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Datos?.ucLoaded();
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}
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private void OnUnloaded(object sender, RoutedEventArgs e)
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{
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Datos?.ucUnLoaded();
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}
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public void Resize(float width, float height)
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{
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if (Datos is osGuia datos)
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datos.Ancho = PixelToMeter.Instance.calc.PixelsToMeters(width);
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}
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public void Move(float LeftPixels, float TopPixels)
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{
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if (Datos != null)
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{
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Datos.Left = PixelToMeter.Instance.calc.PixelsToMeters(LeftPixels);
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Datos.Top = PixelToMeter.Instance.calc.PixelsToMeters(TopPixels);
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}
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}
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public void Rotate(float Angle)
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{
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if (Datos != null)
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if (Datos is osGuia datos)
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datos.Angulo = Angle;
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}
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public void Highlight(bool State) { }
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public int ZIndex()
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{
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return 3;
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}
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}
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}
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