CtrEditor/ObjetosSim/Estaticos/ucTransporteGuiasUnion.xaml.cs

376 lines
12 KiB
C#

using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using CommunityToolkit.Mvvm.ComponentModel;
using CtrEditor.Siemens;
using CtrEditor.Simulacion;
using SkiaSharp;
namespace CtrEditor.ObjetosSim
{
/// <summary>
/// Interaction logic for ucTransporteGuiasUnion.xaml
/// </summary>
public partial class osTransporteGuiasUnion : osBase, IosBase
{
private osBase _osMotorA = null;
private osBase _osMotorB = null;
Dictionary<Rectangle, simTransporte> SimGeometriaT;
Dictionary<Rectangle, simGuia> SimGeometriaG;
Dictionary<Rectangle, Storyboard> Storyboards;
Dictionary<Rectangle, BoolReference> TransportsDirection;
Dictionary<Rectangle, FloatReference> TransportsVelocidad;
public static string NombreClase()
{
return "Transporte Guias Union";
}
private string nombre = NombreClase();
public override string Nombre
{
get => nombre;
set => SetProperty(ref nombre, value);
}
[ObservableProperty]
public string motorA;
partial void OnMotorAChanged(string value)
{
_osMotorA = ObtenerLink(MotorA, typeof(osVMmotorSim));
}
[ObservableProperty]
public float velocidadActualA;
partial void OnVelocidadActualAChanged(float value)
{
if (_visualRepresentation is ucTransporteGuiasUnion uc)
{
var transporte = uc.TransporteA;
SetSpeed(transporte);
}
}
[ObservableProperty]
bool invertirDireccionA;
partial void OnInvertirDireccionAChanged(bool value)
{
if (_visualRepresentation is ucTransporteGuiasUnion uc)
{
var transporte = uc.TransporteA;
SetSpeed(transporte);
ActualizarStoryboards(transporte);
}
}
[ObservableProperty]
public string motorB;
partial void OnMotorBChanged(string value)
{
_osMotorB = ObtenerLink(MotorB, typeof(osVMmotorSim));
}
[ObservableProperty]
public float velocidadActualB;
partial void OnVelocidadActualBChanged(float value)
{
if (_visualRepresentation is ucTransporteGuiasUnion uc)
{
var transporte = uc.TransporteB;
SetSpeed(transporte);
}
}
[ObservableProperty]
bool invertirDireccionB;
partial void OnInvertirDireccionBChanged(bool value)
{
if (_visualRepresentation is ucTransporteGuiasUnion uc)
{
var transporte = uc.TransporteB;
SetSpeed(transporte);
ActualizarStoryboards(transporte);
}
}
[ObservableProperty]
public float anchoRecto;
[ObservableProperty]
public float anchoCentral;
partial void OnAnchoRectoChanged(float value)
{
AnchoTransporte_oculto = anchoRecto + anchoCentral;
}
partial void OnAnchoCentralChanged(float value)
{
AnchoTransporte_oculto = anchoRecto + anchoCentral;
}
[ObservableProperty]
public float anchoTransporte_oculto;
[ObservableProperty]
public float alto;
partial void OnAltoChanged(float value)
{
// ActualizarGeometrias();
}
[ObservableProperty]
public float angulo;
[ObservableProperty]
public float frictionCoefficient;
[ObservableProperty]
public float velMax50hz;
[ObservableProperty]
public float tiempoRampa;
[ObservableProperty]
public bool esMarcha;
[ObservableProperty]
private float distance;
[ObservableProperty]
private float altoGuia;
void ActualizarStoryboards(Rectangle transporte)
{
if (!Storyboards.Keys.Contains(transporte)) return;
var direccion = TransportsDirection[transporte].Value;
var velocidad = TransportsVelocidad[transporte].Value;
Storyboards[transporte] = CrearAnimacionMultiStoryBoardTrasnporte(Storyboards[transporte], transporte, direccion);
ActualizarAnimacionMultiStoryBoardTransporte(Storyboards[transporte], velocidad);
}
void SetSpeed(Rectangle transporte)
{
if (!Storyboards.Keys.Contains(transporte)) return;
var invertirDireccion = TransportsDirection[transporte].Value;
var velocidad = TransportsVelocidad[transporte].Value;
if (invertirDireccion)
SimGeometriaT[transporte]?.SetSpeed(-velocidad);
else
SimGeometriaT[transporte]?.SetSpeed(velocidad);
ActualizarAnimacionMultiStoryBoardTransporte(Storyboards[transporte], velocidad);
}
private void ActualizarGeometrias()
{
if (_visualRepresentation is ucTransporteGuiasUnion uc)
{
foreach (var transporte in SimGeometriaT)
{
UpdateRectangle(transporte.Value, transporte.Key, Alto, AnchoTransporte_oculto, Angulo);
ActualizarStoryboards(transporte.Key);
SetSpeed(transporte.Key);
}
foreach (var l in SimGeometriaG)
UpdateOrCreateLine(l.Value, l.Key);
}
}
public osTransporteGuiasUnion()
{
AnchoRecto = 0.5f;
AnchoCentral = 0.5f;
Alto = 0.10f;
AltoGuia = 0.03f;
Distance = 0.02f;
SimGeometriaT = new Dictionary<Rectangle, simTransporte>();
SimGeometriaG = new Dictionary<Rectangle, simGuia>();
Storyboards = new Dictionary<Rectangle, Storyboard>();
TransportsDirection = new Dictionary<Rectangle, BoolReference>();
TransportsVelocidad = new Dictionary<Rectangle, FloatReference>();
}
public override void UpdateGeometryStart()
{
// Se llama antes de la simulacion
ActualizarGeometrias();
}
public override void SimulationStop()
{
// Se llama al detener la simulacion
if (_visualRepresentation is ucTransporteGuiasUnion uc)
{
SetSpeed(uc.TransporteB);
SetSpeed(uc.TransporteA);
}
}
public override void UpdatePLC(PLCModel plc, int elapsedMilliseconds)
{
if (_osMotorA != null)
{
if (_osMotorA is osVMmotorSim motor)
VelocidadActualA = motor.Velocidad;
}
else if (MotorA.Length > 0)
_osMotorA = ObtenerLink(MotorA, typeof(osVMmotorSim));
if (_osMotorB != null)
{
if (_osMotorB is osVMmotorSim motor)
VelocidadActualB = motor.Velocidad;
}
else if (MotorB.Length > 0)
_osMotorB = ObtenerLink(MotorB, typeof(osVMmotorSim));
}
public override void ucLoaded()
{
// El UserControl ya se ha cargado y podemos obtener las coordenadas para
// crear el objeto de simulacion
ActualizarLeftTop();
// El UserControl ya se ha cargado y podemos obtener las coordenadas para
// crear el objeto de simulacion
if (_visualRepresentation is ucTransporteGuiasUnion uc)
{
foreach (var child in uc.Canvas.Children)
if (child is Rectangle rect)
if (rect.Name.StartsWith("Transporte"))
{
SimGeometriaT.Add(rect,AddRectangle(simulationManager, rect, Alto, AnchoTransporte_oculto, Angulo));
Storyboards.Add(rect,CrearAnimacionMultiStoryBoardTrasnporte(rect,false));
}
foreach (var child in uc.GuiaSuperior.Canvas.Children)
if (child is Rectangle rect)
SimGeometriaG.Add(rect, AddLine(simulationManager, rect));
foreach (var child in uc.GuiaInferior.Canvas.Children)
if (child is Rectangle rect)
SimGeometriaG.Add(rect, AddLine(simulationManager, rect));
TransportsDirection.Add(uc.TransporteA, new BoolReference(() => InvertirDireccionA, value => InvertirDireccionA = value));
TransportsDirection.Add(uc.TransporteB, new BoolReference(() => InvertirDireccionB, value => InvertirDireccionB = value));
TransportsVelocidad.Add(uc.TransporteA, new FloatReference(() => VelocidadActualA, value => VelocidadActualA = value));
TransportsVelocidad.Add(uc.TransporteB, new FloatReference(() => VelocidadActualB, value => VelocidadActualB = value));
}
OnMotorAChanged(MotorA);
}
public override void ucUnLoaded()
{
// El UserControl se esta eliminando
// eliminar el objeto de simulacion
foreach (var s in SimGeometriaT)
simulationManager.Remove(s.Value);
foreach (var s in SimGeometriaG)
simulationManager.Remove(s.Value);
}
}
public class BoolReference
{
private Func<bool> getter;
private Action<bool> setter;
public BoolReference(Func<bool> getter, Action<bool> setter)
{
this.getter = getter;
this.setter = setter;
}
public bool Value
{
get => getter();
set => setter(value);
}
}
public class FloatReference
{
private Func<float> getter;
private Action<float> setter;
public FloatReference(Func<float> getter, Action<float> setter)
{
this.getter = getter;
this.setter = setter;
}
public float Value
{
get => getter();
set => setter(value);
}
}
public partial class ucTransporteGuiasUnion : UserControl, IDataContainer
{
public osBase? Datos { get; set; }
public ucTransporteGuiasUnion()
{
InitializeComponent();
this.Loaded += OnLoaded;
this.Unloaded += OnUnloaded;
}
private void OnLoaded(object sender, RoutedEventArgs e)
{
Datos?.ucLoaded();
}
private void OnUnloaded(object sender, RoutedEventArgs e)
{
Datos?.ucUnLoaded();
}
public void Resize(float width, float height)
{
if (Datos is osTransporteGuiasUnion datos)
datos.AnchoRecto = PixelToMeter.Instance.calc.PixelsToMeters(width);
}
public void Move(float LeftPixels, float TopPixels)
{
if (Datos != null)
{
Datos.Left = PixelToMeter.Instance.calc.PixelsToMeters(LeftPixels);
Datos.Top = PixelToMeter.Instance.calc.PixelsToMeters(TopPixels);
}
}
public void Rotate(float Angle)
{
if (Datos != null)
if (Datos is osTransporteGuiasUnion datos)
datos.Angulo = Angle;
}
public void Highlight(bool State) { }
public int ZIndex()
{
return 1;
}
}
}