CtrEditor/ObjetosSim/UserControls/ucTransporteTTop.xaml.cs

231 lines
6.2 KiB
C#

using System.Windows;
using System.Windows.Controls;
using CtrEditor.Convertidores;
using CtrEditor.Siemens;
using CtrEditor.Simulacion;
namespace CtrEditor.ObjetosSim
{
/// <summary>
/// Interaction logic for ucTransporteTTop.xaml
/// </summary>
///
public class osTransporteTTop : osBase, IosBase
{
private string _nombre = "Transporte TTOP";
private float frictionCoefficient;
private float velMax50hz; // en metros por minuto
private float tiempoRampa;
private bool esMarcha;
private float _ancho;
private float _alto;
private float _left;
private float _top;
private float _angulo;
private float _velocidadActual;
private osBase _osMotor = null;
private string _motor;
private simTransporte Simulation_Transporte;
public static string NombreClase()
{
return "Transporte";
}
public string Motor
{
get => _motor;
set
{
if (_motor != value)
{
_motor = value;
OnPropertyChanged(nameof(Motor));
}
}
}
public override float Left
{
get => _left;
set
{
_left = value;
CanvasSetLeftinMeter(value);
OnPropertyChanged(nameof(Left));
}
}
public override float Top
{
get => _top;
set
{
_top = value;
CanvasSetTopinMeter(value);
OnPropertyChanged(nameof(Top));
}
}
public float Ancho
{
get => _ancho;
set
{
_ancho = value;
OnPropertyChanged(nameof(Ancho));
}
}
public float Alto
{
get => _alto;
set
{
_alto = value;
OnPropertyChanged(nameof(Alto));
}
}
public float Angulo
{
get => _angulo;
set
{
_angulo = value;
OnPropertyChanged(nameof(Angulo));
}
}
public float VelocidadActual
{
get => _velocidadActual;
set {
_velocidadActual = value;
Simulation_Transporte?.SetSpeed(value);
OnPropertyChanged(nameof(VelocidadActual));
}
}
public override string Nombre
{
get => _nombre;
set
{
if (_nombre != value)
{
_nombre = value;
OnPropertyChanged(nameof(Nombre));
}
}
}
private void ActualizarGeometrias()
{
if (_visualRepresentation is ucTransporteTTop uc)
{
UpdateRectangle(Simulation_Transporte, uc.Transporte,Alto,Ancho,Angulo);
Simulation_Transporte.Speed = VelocidadActual;
}
}
public float FrictionCoefficient { get => frictionCoefficient; set => frictionCoefficient = value; }
public float VelMax50hz { get => velMax50hz; set => velMax50hz = value; }
public float TiempoRampa { get => tiempoRampa; set => tiempoRampa = value; }
public bool EsMarcha { get => esMarcha; set => esMarcha = value; }
public osTransporteTTop()
{
Ancho = 1;
Alto = 0.10f;
}
public override void UpdateGeometryStart()
{
// Se llama antes de la simulacion
ActualizarGeometrias();
}
public override void UpdateGeometryStep()
{
}
public override void UpdatePLC(PLCModel plc, int elapsedMilliseconds)
{
if (_osMotor != null)
{
if (_osMotor is osVMmotorSim motor)
VelocidadActual = motor.Velocidad;
}
else
_osMotor = ObtenerLink(_motor, typeof(osVMmotorSim));
}
public override void UpdateControl(int elapsedMilliseconds)
{
}
public override void ucLoaded()
{
// El UserControl ya se ha cargado y podemos obtener las coordenadas para
// crear el objeto de simulacion
ActualizarLeftTop();
if (_visualRepresentation is ucTransporteTTop uc)
Simulation_Transporte = AddRectangle(simulationManager, uc.Transporte, Alto, Ancho, Angulo);
}
public override void ucUnLoaded()
{
// El UserControl se esta eliminando
// eliminar el objeto de simulacion
simulationManager.Remove(Simulation_Transporte);
}
}
public partial class ucTransporteTTop : UserControl, IDataContainer
{
public osBase? Datos { get; set; }
public ucTransporteTTop()
{
InitializeComponent();
this.Loaded += OnLoaded;
this.Unloaded += OnUnloaded;
}
private void OnLoaded(object sender, RoutedEventArgs e)
{
Datos?.ucLoaded();
}
private void OnUnloaded(object sender, RoutedEventArgs e)
{
Datos?.ucUnLoaded();
}
public void Resize(float width, float height)
{
if (Datos is osTransporteTTop datos)
datos.Ancho = PixelToMeter.Instance.calc.PixelsToMeters(width);
}
public void Move(float LeftPixels, float TopPixels)
{
if (Datos != null)
{
Datos.Left = PixelToMeter.Instance.calc.PixelsToMeters(LeftPixels);
Datos.Top = PixelToMeter.Instance.calc.PixelsToMeters(TopPixels);
}
}
public void Rotate(float Angle) {
if (Datos != null)
if (Datos is osTransporteTTop datos)
datos.Angulo = Angle;
}
public void Highlight(bool State) { }
public int ZIndex()
{
return 1;
}
}
}