CtrEditor/ObjetosSim/osBase.cs

615 lines
22 KiB
C#
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using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using static System.Runtime.InteropServices.JavaScript.JSType;
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using CtrEditor.Siemens;
using CtrEditor.Simulacion;
using System.Windows.Media;
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using nkast.Aether.Physics2D.Common;
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using Siemens.Simatic.Simulation.Runtime;
using System.Windows.Media.Imaging;
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using System.Windows.Input;
using CommunityToolkit.Mvvm.ComponentModel;
using System.Windows.Media.Animation;
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using System.Diagnostics;
namespace CtrEditor.ObjetosSim
{
public interface IosBase
{
static abstract string NombreClase();
}
public interface IDataContainer
{
[JsonIgnore]
osBase? Datos { get; set; }
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void Resize(float width, float height);
void Move(float Left, float Top);
void Rotate(float Angle);
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void Highlight(bool State);
int ZIndex();
}
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public class DataSaveToSerialize
{
private MainViewModel? _mainViewModel;
private UserControl? VisualRepresentation;
private SimulationManagerFP? simulationManager;
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public DataSaveToSerialize(MainViewModel a, UserControl b, SimulationManagerFP c)
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{
_mainViewModel = a;
VisualRepresentation = b;
simulationManager = c;
}
public void DataRestoreAfterSerialize(out MainViewModel a, out UserControl b, out SimulationManagerFP c)
{
a = _mainViewModel;
b = VisualRepresentation;
c = simulationManager;
}
}
public abstract partial class osBase : ObservableObject
{
public virtual string Nombre { get; set; } = "osBase";
[JsonIgnore]
private Storyboard _storyboard;
[ObservableProperty]
private float left;
partial void OnLeftChanged(float value)
{
CanvasSetLeftinMeter(value);
LeftChanged(value);
}
public virtual void LeftChanged(float value) { }
[ObservableProperty]
private float top;
partial void OnTopChanged(float value)
{
CanvasSetTopinMeter(value);
TopChanged(value);
}
public virtual void TopChanged(float value) { }
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/// <summary>
/// Usado para saber cuando un objeto fue creado manualmente o por algun generador
/// Mas adelante la idea es poder eliminar o tratar de manera diferente a estos objetos
/// </summary>
public bool AutoCreated = false;
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/// <summary>
/// Son los objetos marcados para ser eliminados luego de se detectados por un sensor del mundo fisico
/// Se deben eliminar fuera de la simulacion
/// </summary>
public bool RemoverDesdeSimulacion = false; // La simulacion indica que se debe remover
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[JsonIgnore]
private DataSaveToSerialize DataSave;
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/// <summary>
/// Link al UserControl. Inicializado en el evento OnLoaded
/// </summary>
[JsonIgnore]
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protected UserControl? _visualRepresentation = null;
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/// <summary>
/// Link al control PLC.
/// Inicializado en el metodo SetPLC
/// </summary>
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[JsonIgnore]
protected PLCModel? _plc = null;
/// <summary>
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/// Se llama luego de cada Step. Esto permite actualziar las posiciones graficas de cada objeto que se esta dibujando
/// con las nuevas posiciones calculadas luego de la simulacion fisica.
/// </summary>
/// <param name="elapsedMilliseconds"></param>
public virtual void UpdateControl(int elapsedMilliseconds) { }
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/// <summary>
/// Se llama antes de comenzar la simulacion con el boton de Iniciar simulacion.
/// La idea es actualizar los objetos en el motor fisico antes de comenzar la simulacion fisica.
/// </summary>
public virtual void UpdateGeometryStart() { }
/// <summary>
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/// Se llama al terminar la simulacion con el boton de Detener simulacion.
/// Se puede utilizar para detener los storyboard o alguna otra simulacion independiente
/// </summary>
public virtual void SimulationStop() { }
/// <summary>
/// Se llama antes de cada Step al World de la simulacion fisica.
/// Permite actualizar el estado de los objetos de la simulacion fisica
/// </summary>
public virtual void UpdateGeometryStep() { }
/// <summary>
/// Es llamada en cada Tick del reloj establecido del PLC
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/// cuando la conexion con el PLC esta establecida.
/// </summary>
/// <param name="plc"></param>
/// <param name="elapsedMilliseconds"></param>
public virtual void UpdatePLC(PLCModel plc, int elapsedMilliseconds) { }
/// <summary>
/// El UserControl ya se ha cargado y podemos obtener las coordenadas para
/// crear el objeto de simulacion
/// </summary>
public virtual void ucLoaded()
{
ActualizarLeftTop();
}
/// <summary>
/// El UserControl se esta eliminando
/// eliminar el objeto de simulacion
/// </summary>
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public virtual void ucUnLoaded() { }
[JsonIgnore]
public MainViewModel _mainViewModel;
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/// <summary>
/// Link al UserControl. Inicializado en el evento OnLoaded
/// </summary>
[JsonIgnore]
public UserControl? VisualRepresentation
{
get => _visualRepresentation;
set => _visualRepresentation = value;
}
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/// <summary>
/// Link al Simualdor fisico.
/// </summary>
[JsonIgnore]
public SimulationManagerFP simulationManager;
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/// <summary>
/// Prepara la clase para ser serializable poniendo a null los objetos que tienen referencias circulares
/// Luego se debe llamar a RestaurarDatosNoSerializables para restaurar el estado original
/// </summary>
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public void SalvarDatosNoSerializables()
{
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DataSave = new DataSaveToSerialize(_mainViewModel, _visualRepresentation, simulationManager);
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_mainViewModel = null;
_visualRepresentation = null;
simulationManager = null;
}
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/// <summary>
/// Restaura los links de los objetos que se eliminaron temporalmente para serializar.
/// </summary>
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public void RestaurarDatosNoSerializables()
{
if (DataSave == null) return;
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DataSave.DataRestoreAfterSerialize(out _mainViewModel, out _visualRepresentation, out simulationManager);
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}
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/// <summary>
/// Se llama una unica vez al conectar con el PLC.
/// </summary>
/// <param name="plc"></param>
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public void SetPLC(PLCModel plc)
{
_plc = plc;
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UpdatePLCPrimerCiclo();
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}
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/// <summary>
/// Se llama una unica vez al conectar con el PLC
/// </summary>
public virtual void UpdatePLCPrimerCiclo() { }
/// <summary>
/// Crea una conexion entre los osBase segun el NameLink sea igual al nombre de algun osBase siempre que se cumpla
/// con el requisito que el osBase encontrado sea de tipo tipoOsBase
/// </summary>
/// <param name="NameLink"></param>
/// <param name="tipoOsBase"></param>
/// <returns></returns>
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protected osBase ObtenerLink(string NameLink, Type tipoOsBase)
{
if (!string.IsNullOrEmpty(NameLink) && _mainViewModel != null)
{
foreach (var objetoSimulable in _mainViewModel.ObjetosSimulables)
{
if (tipoOsBase.IsInstanceOfType(objetoSimulable) && objetoSimulable.Nombre == NameLink)
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{
return objetoSimulable;
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}
}
}
return null;
}
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protected Storyboard CrearAnimacionMultiStoryBoardTrasnporte(System.Windows.Shapes.Rectangle transporte, bool invertirDireccion)
{
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if (_visualRepresentation == null) return null;
if (transporte == null) return null;
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Storyboard storyboard = new Storyboard();
var animation = new DoubleAnimation
{
From = invertirDireccion ? 20 : 0,
To = invertirDireccion ? 0 : 20, // Total Pixels Brush
Duration = TimeSpan.FromSeconds(PixelToMeter.Instance.calc.PixelsToMeters(20) * 60),
RepeatBehavior = RepeatBehavior.Forever
};
Storyboard.SetTarget(animation, transporte);
Storyboard.SetTargetProperty(animation, new PropertyPath("(Rectangle.Fill).(VisualBrush.Transform).(TransformGroup.Children)[0].(TranslateTransform.X)"));
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storyboard.Children.Add(animation);
storyboard.Begin();
storyboard.SetSpeedRatio(0);
return storyboard;
}
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protected Storyboard CrearAnimacionMultiStoryBoardTrasnporte(Storyboard storyboard, System.Windows.Shapes.Rectangle transporte, bool invertirDireccion)
{
// Detener y eliminar el storyboard existente si hay uno
if (storyboard != null)
{
storyboard.Stop();
storyboard.Children.Clear();
}
return CrearAnimacionMultiStoryBoardTrasnporte(transporte, invertirDireccion);
}
protected void ActualizarAnimacionMultiStoryBoardTransporte(Storyboard storyboard, float velocidadActual)
{
if (_visualRepresentation == null) return;
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if (storyboard == null) return;
if (!_mainViewModel.IsSimulationRunning)
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storyboard.SetSpeedRatio(0);
else
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storyboard.SetSpeedRatio(Math.Abs(velocidadActual));
}
protected void CrearAnimacionStoryBoardTrasnporte(System.Windows.Shapes.Rectangle transporte, bool invertirDireccion)
{
_storyboard = CrearAnimacionMultiStoryBoardTrasnporte(_storyboard, transporte, invertirDireccion);
}
protected void ActualizarAnimacionStoryBoardTransporte(float velocidadActual)
{
ActualizarAnimacionMultiStoryBoardTransporte(_storyboard, velocidadActual);
}
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/// <summary>
/// Actualiza Left Top del objeto respecto al Canvas padre.
/// </summary>
public void ActualizarLeftTop()
{
CanvasSetLeftinMeter(Left);
CanvasSetTopinMeter(Top);
}
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public bool LeerBitTag(string Tag)
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{
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if (this._plc == null) return false;
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if (!string.IsNullOrEmpty(Tag))
{
if (Tag == "1") return true;
else if (Tag == "0") return false;
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if (_plc != null)
return _plc.LeerTagBool(Tag);
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}
return false;
}
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/// <summary>
/// Si la conexion con el plc esta activa y el Tag no es nulo escribe el bit en el PLC
/// </summary>
/// <param name="Tag"></param>
/// <param name="Value"></param>
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public void EscribirBitTag(string Tag, bool Value)
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{
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if (_plc == null) return;
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if (!string.IsNullOrEmpty(Tag))
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if (_plc != null)
_plc.EscribirTagBool(Tag, Value);
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}
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public void EscribirWordTagScaled(string Tag, float Value, float IN_scale_Min, float IN_scale_Max, float OUT_scale_Min, float OUT_scale_Max)
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{
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if (_plc == null) return;
if (!string.IsNullOrEmpty(Tag))
{
SDataValue plcData = new SDataValue();
plcData.UInt16 = (ushort)((Value - IN_scale_Min) / (IN_scale_Max - IN_scale_Min) * (OUT_scale_Max - OUT_scale_Min) + OUT_scale_Min);
_plc.EscribirTag(Tag, plcData);
}
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}
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public float LeerWordTagScaled(string Tag, float IN_scale_Min = 0, float IN_scale_Max = 27648, float OUT_scale_Min = 0, float OUT_scale_Max = 100)
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{
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if (_plc == null) return 0;
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if (!string.IsNullOrEmpty(Tag))
{
if (float.TryParse(Tag, out float v))
return v;
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if (_plc != null)
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{
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SDataValue plcData = _plc.LeerTag(Tag);
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float Value = plcData.UInt16; // WORD
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return (Value - IN_scale_Min) / (IN_scale_Max - IN_scale_Min) * (OUT_scale_Max - OUT_scale_Min) + OUT_scale_Min;
}
}
return 0;
}
public float LeerWordTag(string Tag)
{
if (_plc == null) return 0;
if (!string.IsNullOrEmpty(Tag))
{
if (float.TryParse(Tag, out float v))
return v;
if (_plc != null)
{
SDataValue plcData = _plc.LeerTag(Tag);
float Value = plcData.UInt16; // WORD
return Value;
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}
}
return 0;
}
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public void CanvasSetLeftinMeter(float left)
{
if (_visualRepresentation != null)
Canvas.SetLeft(_visualRepresentation, PixelToMeter.Instance.calc.MetersToPixels(left));
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}
public float CanvasGetLeftinMeter()
{
if (_visualRepresentation != null)
return PixelToMeter.Instance.calc.PixelsToMeters((float)Canvas.GetLeft(_visualRepresentation));
else return 0f;
}
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public void CanvasSetTopinMeter(float top)
{
if (_visualRepresentation != null)
Canvas.SetTop(_visualRepresentation, PixelToMeter.Instance.calc.MetersToPixels(top));
}
public float CanvasGetTopinMeter()
{
if (_visualRepresentation != null)
return PixelToMeter.Instance.calc.PixelsToMeters((float)Canvas.GetTop(_visualRepresentation));
else return 0f;
}
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public float PixelsToMeters(float pixel)
{
return PixelToMeter.Instance.calc.PixelsToMeters(pixel);
}
public float MeterToPixels(float meter)
{
return PixelToMeter.Instance.calc.MetersToPixels(meter);
}
public (Vector2 TopLeft, Vector2 BottomRight) GetRectangleCoordinatesInMeter(System.Windows.Shapes.Rectangle rect)
{
if (rect != null)
{
var _canvasLeft = CanvasGetLeftinMeter();
var _canvasTop = CanvasGetTopinMeter();
// Obtiene la transformada del objeto visual
GeneralTransform transform = rect.TransformToAncestor(_visualRepresentation);
// Obtiene la posición absoluta
Point topLeft = transform.Transform(new Point(0, 0));
Point bottomRight = transform.Transform(new Point(rect.ActualWidth, rect.ActualHeight));
return (new Vector2(PixelToMeter.Instance.calc.PixelsToMeters((float)topLeft.X) + _canvasLeft, PixelToMeter.Instance.calc.PixelsToMeters((float)topLeft.Y) + _canvasTop),
new Vector2(PixelToMeter.Instance.calc.PixelsToMeters((float)bottomRight.X) + _canvasLeft, PixelToMeter.Instance.calc.PixelsToMeters((float)bottomRight.Y) + _canvasTop));
}
else return (new Vector2(0, 0), new Vector2(0, 0));
}
public (Vector2 Start, Vector2 End) GetCenterLineVectors(System.Windows.Shapes.Rectangle rect)
{
if (rect == null)
return (new Vector2(0, 0), new Vector2(0, 0));
var _canvasLeft = CanvasGetLeftinMeter();
var _canvasTop = CanvasGetTopinMeter();
var transform = rect.TransformToAncestor(_visualRepresentation);
// Puntos en coordenadas locales del rectángulo no rotado
Point startLocal = new Point(0, rect.ActualHeight / 2);
Point endLocal = new Point(rect.ActualWidth, rect.ActualHeight / 2);
// Transformar estos puntos al sistema de coordenadas del ancestro
Point transformedStart = transform.Transform(startLocal);
Point transformedEnd = transform.Transform(endLocal);
// Convierte a unidades de Farseer (metros en este caso)
Vector2 start = new Vector2(PixelToMeter.Instance.calc.PixelsToMeters((float)transformedStart.X) + _canvasLeft, PixelToMeter.Instance.calc.PixelsToMeters((float)transformedStart.Y) + _canvasTop);
Vector2 end = new Vector2(PixelToMeter.Instance.calc.PixelsToMeters((float)transformedEnd.X) + _canvasLeft, PixelToMeter.Instance.calc.PixelsToMeters((float)transformedEnd.Y) + _canvasTop);
return (start, end);
}
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public Vector2 GetCurveCenterInMeter(float RadioExterno)
{
var _canvasLeft = CanvasGetLeftinMeter();
var _canvasTop = CanvasGetTopinMeter();
// El centro del Canvas
double centerX = RadioExterno + _canvasLeft;
double centerY = RadioExterno + _canvasTop;
// Convertir a Vector2
return new Vector2((float)centerX, (float)centerY);
}
public Vector2 GetRectangleCenter(System.Windows.Shapes.Rectangle wpfRect)
{
var coords = GetRectangleCoordinatesInMeter(wpfRect);
Vector2 topLeft = coords.TopLeft;
Vector2 bottomRight = coords.BottomRight;
// Calcular el centro, ancho y alto en metros
return new Vector2((topLeft.X + bottomRight.X) / 2, (topLeft.Y + bottomRight.Y) / 2);
}
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public void UpdateRectangle(simTransporte simRect, System.Windows.Shapes.Rectangle wpfRect, float Alto, float Ancho, float Angulo)
{
if (simRect != null)
simRect.Create(Ancho, Alto, GetRectangleCenter(wpfRect), Angulo);
}
public void UpdateRectangle(simBarrera simRect, System.Windows.Shapes.Rectangle wpfRect, float Alto, float Ancho, float Angulo)
{
if (simRect != null)
simRect.Create(Ancho, Alto, GetRectangleCenter(wpfRect), Angulo);
}
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public void UpdateCurve(simCurve curva, float RadioInterno, float RadioExterno, float startAngle, float endAngle)
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{
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curva.Create(RadioInterno, RadioExterno, startAngle, endAngle, GetCurveCenterInMeter(RadioExterno));
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}
public simCurve AddCurve(float RadioInterno, float RadioExterno, float startAngle, float endAngle)
{
return simulationManager.AddCurve(RadioInterno, RadioExterno, startAngle, endAngle, GetCurveCenterInMeter(RadioExterno));
}
public simTransporte AddRectangle(SimulationManagerFP simulationManager, System.Windows.Shapes.Rectangle wpfRect, float Alto, float Ancho, float Angulo)
{
return simulationManager.AddRectangle(Ancho, Alto, GetRectangleCenter(wpfRect), Angulo);
}
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public simBarrera AddBarrera(SimulationManagerFP simulationManager, System.Windows.Shapes.Rectangle wpfRect, float Alto, float Ancho, float Angulo, bool detectarCuello)
{
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return simulationManager.AddBarrera(Ancho, Alto, GetRectangleCenter(wpfRect), Angulo, detectarCuello);
}
public void UpdateOrCreateLine(simGuia simGuia, System.Windows.Shapes.Rectangle wpfRect)
{
if (simGuia != null)
{
var coords = GetCenterLineVectors(wpfRect);
// Crear o actualizar simRectangle
simGuia.Create(coords.Start, coords.End); // asumiendo que el ángulo inicial es 0
}
}
public simGuia AddLine(SimulationManagerFP simulationManager, System.Windows.Shapes.Rectangle wpfRect)
{
var coords = GetCenterLineVectors(wpfRect);
return simulationManager.AddLine(coords.Start, coords.End);
}
public ImageSource ImageFromPath(string value)
{
if (value is string stringValue)
{
return new BitmapImage(new Uri(stringValue, UriKind.RelativeOrAbsolute));
}
return null;
}
static protected T GetLastElement<T>(List<T> list) where T : class
{
if (list.Count > 0)
{
return list[list.Count - 1];
}
else
{
return null;
}
}
}
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public class TimerTON_TOFF
{
Stopwatch _stopwatch_ON = new Stopwatch();
Stopwatch _stopwatch_OFF = new Stopwatch();
private bool _senalFiltrada;
public float Tiempo_ON_s { get; set; }
public float Tiempo_OFF_s { get; set; }
private bool senal;
public bool Senal
{
get => senal;
set
{
senal = value;
if (value)
{
ReiniciarTimer(_stopwatch_ON);
_stopwatch_OFF.Reset();
}
else
{
_stopwatch_ON.Reset();
ReiniciarTimer(_stopwatch_OFF);
}
}
}
public TimerTON_TOFF()
{
Senal = false;
Tiempo_ON_s = 1;
Tiempo_OFF_s = 1;
}
public bool SenalFiltrada()
{
if (_stopwatch_ON.ElapsedMilliseconds > (Tiempo_ON_s * 1000))
_senalFiltrada = true;
if (_stopwatch_OFF.ElapsedMilliseconds > (Tiempo_OFF_s * 1000))
_senalFiltrada = false;
return _senalFiltrada;
}
void ReiniciarTimer(Stopwatch timer)
{
timer.Reset();
timer.Start();
}
}
[AttributeUsage(AttributeTargets.Property)]
public class HiddenAttribute : Attribute
{
}
}