Agregado movimiento con flechas de los objetos seleccionados

This commit is contained in:
Miguel 2025-02-19 21:27:33 +01:00
parent 326c615887
commit 38ca212d9f
4 changed files with 195 additions and 42 deletions

View File

@ -153,9 +153,17 @@
</ToolBar>
</ToolBarTray>
<ScrollViewer Grid.Row="1" x:Name="ImagenEnTrabajoScrollViewer" HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto" PanningMode="Both">
<Canvas x:Name="ImagenEnTrabajoCanvas" Margin="0" Background="Transparent">
<ScrollViewer Grid.Row="1" x:Name="ImagenEnTrabajoScrollViewer"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto"
PanningMode="Both"
PreviewKeyDown="ScrollViewer_PreviewKeyDown">
<Canvas x:Name="ImagenEnTrabajoCanvas"
Margin="0"
Background="Transparent"
Focusable="True"
FocusVisualStyle="{x:Null}"
KeyDown="Canvas_KeyDown">
<!-- Agregar Background="Transparent" para que capture los eventos del mouse y -->
<!-- asegurar que el Canvas reciba los eventos del botón derecho -->
<Canvas.RenderTransform>

View File

@ -151,6 +151,7 @@ namespace CtrEditor
// y no en otros controles
if (e.Source == ImagenEnTrabajoCanvas || e.Source == imagenDeFondo)
{
ImagenEnTrabajoCanvas.Focus(); // Asegurar que el canvas tiene el foco
_isDraggingCanvas = true;
_lastMousePosition = e.GetPosition(ImagenEnTrabajoScrollViewer);
ImagenEnTrabajoCanvas.CaptureMouse();
@ -259,6 +260,7 @@ namespace CtrEditor
private void ListaOs_SelectionChanged(object sender, System.Windows.Controls.SelectionChangedEventArgs e)
{
ImagenEnTrabajoCanvas.Focus(); // Asegurar que el canvas tiene el foco
UserControlFactory.LimpiarPropiedadesosDatos(PanelEdicion);
if (e.AddedItems.Count > 0 && e.AddedItems[0] is osBase selectedObject)
@ -285,6 +287,12 @@ namespace CtrEditor
private void MainWindow_KeyDown(object sender, KeyEventArgs e)
{
// Forzar el foco al canvas si no lo tiene
if (!ImagenEnTrabajoCanvas.IsFocused)
{
ImagenEnTrabajoCanvas.Focus();
}
if (DataContext is MainViewModel viewModel)
{
if (e.Key == Key.Delete)
@ -294,16 +302,55 @@ namespace CtrEditor
}
else if (e.Key == Key.Escape)
{
// Limpiar la selección en el ListBox
viewModel.SelectedItemOsList = null;
// Limpiar la selección múltiple
_objectManager.ClearSelection();
_objectManager.RemoveResizeRectangles();
e.Handled = true;
}
else if (_objectManager.SelectedObjects.Any())
{
const float moveDistance = 0.1f;
switch (e.Key)
{
case Key.Left:
MoveSelectedObjects(-moveDistance, 0);
e.Handled = true;
break;
case Key.Right:
MoveSelectedObjects(moveDistance, 0);
e.Handled = true;
break;
case Key.Up:
MoveSelectedObjects(0, -moveDistance);
e.Handled = true;
break;
case Key.Down:
MoveSelectedObjects(0, moveDistance);
e.Handled = true;
break;
}
}
}
}
private void MoveSelectedObjects(float deltaX, float deltaY)
{
// Mover todos los objetos primero
foreach (var obj in _objectManager.SelectedObjects)
{
obj.Left += deltaX;
obj.Top += deltaY;
}
// Forzar una actualización del layout antes de actualizar los visuales
ImagenEnTrabajoCanvas.UpdateLayout();
// Ahora actualizar los visuales de selección
_objectManager.UpdateSelectionVisuals();
if (DataContext is MainViewModel viewModel)
{
viewModel.HasUnsavedChanges = true;
}
}
@ -377,6 +424,7 @@ namespace CtrEditor
if ((e.Source == ImagenEnTrabajoCanvas || e.Source == imagenDeFondo || e.Source is UserControl) &&
DataContext is MainViewModel viewModel)
{
ImagenEnTrabajoCanvas.Focus(); // Asegurar que el canvas tiene el foco
e.Handled = true;
ShowContextMenu(e.GetPosition(ImagenEnTrabajoCanvas));
}
@ -440,6 +488,63 @@ namespace CtrEditor
contextMenu.IsOpen = true;
}
}
private void Canvas_KeyDown(object sender, KeyEventArgs e)
{
HandleKeyDown(e);
}
private void ScrollViewer_PreviewKeyDown(object sender, KeyEventArgs e)
{
// Prevenir que el ScrollViewer maneje las teclas de flecha
if (e.Key == Key.Left || e.Key == Key.Right || e.Key == Key.Up || e.Key == Key.Down)
{
HandleKeyDown(e);
e.Handled = true;
}
}
private void HandleKeyDown(KeyEventArgs e)
{
if (DataContext is MainViewModel viewModel)
{
if (e.Key == Key.Delete)
{
viewModel.EliminarObjetoSeleccionado();
e.Handled = true;
}
else if (e.Key == Key.Escape)
{
viewModel.SelectedItemOsList = null;
_objectManager.ClearSelection();
_objectManager.RemoveResizeRectangles();
e.Handled = true;
}
else if (_objectManager.SelectedObjects.Any())
{
const float moveDistance = 0.01f;
switch (e.Key)
{
case Key.Left:
MoveSelectedObjects(-moveDistance, 0);
e.Handled = true;
break;
case Key.Right:
MoveSelectedObjects(moveDistance, 0);
e.Handled = true;
break;
case Key.Up:
MoveSelectedObjects(0, -moveDistance);
e.Handled = true;
break;
case Key.Down:
MoveSelectedObjects(0, moveDistance);
e.Handled = true;
break;
}
}
}
}
}
public class FloatValidationRule : ValidationRule

View File

@ -83,31 +83,27 @@ namespace CtrEditor
{
if (_selectedObjects.Count <= 2) return;
// Ordenar objetos por su centro X real (considerando rotación)
var objectsWithCenters = _selectedObjects
.Select(obj => new
{
Object = obj,
Center = GetObjectCenter(obj)
Center = GetObjectCenter(obj),
Dimensions = GetEffectiveDimensions(obj)
})
.OrderBy(x => x.Center.X)
.ToList();
// Calcular el espacio total y el espaciado
float leftMost = (float)objectsWithCenters.First().Center.X;
float rightMost = (float)objectsWithCenters.Last().Center.X;
float totalWidth = rightMost - leftMost;
float spacing = totalWidth / (_selectedObjects.Count - 1);
float totalDistance = rightMost - leftMost;
float spacing = totalDistance / (_selectedObjects.Count - 1);
// Distribuir objetos basados en sus centros
for (int i = 1; i < objectsWithCenters.Count - 1; i++)
{
var obj = objectsWithCenters[i].Object;
var targetCenterX = leftMost + (spacing * i);
var currentCenter = GetObjectCenter(obj);
var deltaX = targetCenterX - currentCenter.X;
obj.Left += (float)deltaX;
var obj = objectsWithCenters[i];
var targetX = leftMost + (spacing * i);
float deltaX = (float)(targetX - obj.Center.X);
obj.Object.Left += deltaX;
}
}
@ -115,31 +111,27 @@ namespace CtrEditor
{
if (_selectedObjects.Count <= 2) return;
// Ordenar objetos por su centro Y real (considerando rotación)
var objectsWithCenters = _selectedObjects
.Select(obj => new
{
Object = obj,
Center = GetObjectCenter(obj)
Center = GetObjectCenter(obj),
Dimensions = GetEffectiveDimensions(obj)
})
.OrderBy(x => x.Center.Y)
.ToList();
// Calcular el espacio total y el espaciado
float topMost = (float)objectsWithCenters.First().Center.Y;
float bottomMost = (float)objectsWithCenters.Last().Center.Y;
float totalHeight = bottomMost - topMost;
float spacing = totalHeight / (_selectedObjects.Count - 1);
float totalDistance = bottomMost - topMost;
float spacing = totalDistance / (_selectedObjects.Count - 1);
// Distribuir objetos basados en sus centros
for (int i = 1; i < objectsWithCenters.Count - 1; i++)
{
var obj = objectsWithCenters[i].Object;
var targetCenterY = topMost + (spacing * i);
var currentCenter = GetObjectCenter(obj);
var deltaY = targetCenterY - currentCenter.Y;
obj.Top += (float)deltaY;
var obj = objectsWithCenters[i];
var targetY = topMost + (spacing * i);
float deltaY = (float)(targetY - obj.Center.Y);
obj.Object.Top += deltaY;
}
}
@ -147,10 +139,11 @@ namespace CtrEditor
{
if (_selectedObjects.Count <= 1) return;
float averageWidth = _selectedObjects.Average(obj => obj.Ancho);
float averageWidth = _selectedObjects.Average(obj => GetEffectiveDimensions(obj).Width);
foreach (var obj in _selectedObjects)
{
obj.Ancho = averageWidth;
var currentDims = GetEffectiveDimensions(obj);
SetEffectiveDimensions(obj, averageWidth, currentDims.Height);
}
}
@ -158,10 +151,11 @@ namespace CtrEditor
{
if (_selectedObjects.Count <= 1) return;
float averageHeight = _selectedObjects.Average(obj => obj.Alto);
float averageHeight = _selectedObjects.Average(obj => GetEffectiveDimensions(obj).Height);
foreach (var obj in _selectedObjects)
{
obj.Alto = averageHeight;
var currentDims = GetEffectiveDimensions(obj);
SetEffectiveDimensions(obj, currentDims.Width, averageHeight);
}
}
@ -181,14 +175,21 @@ namespace CtrEditor
if (_selectedObjects.Count <= 1) return;
var sortedObjects = _selectedObjects
.OrderBy(obj => obj.Left)
.OrderBy(obj => GetObjectCenter(obj).X)
.ToList();
for (int i = 1; i < sortedObjects.Count; i++)
{
var previousObj = sortedObjects[i - 1];
var currentObj = sortedObjects[i];
currentObj.Left = previousObj.Left + previousObj.Ancho;
var previousCenter = GetObjectCenter(previousObj);
var currentCenter = GetObjectCenter(currentObj);
var previousDims = GetEffectiveDimensions(previousObj);
float offset = previousDims.Width / 2;
float newX = (float)(previousCenter.X + offset);
float deltaX = (float)(newX - (currentCenter.X - GetEffectiveDimensions(currentObj).Width / 2));
currentObj.Left += deltaX;
}
}
@ -197,14 +198,21 @@ namespace CtrEditor
if (_selectedObjects.Count <= 1) return;
var sortedObjects = _selectedObjects
.OrderBy(obj => obj.Top)
.OrderBy(obj => GetObjectCenter(obj).Y)
.ToList();
for (int i = 1; i < sortedObjects.Count; i++)
{
var previousObj = sortedObjects[i - 1];
var currentObj = sortedObjects[i];
currentObj.Top = previousObj.Top + previousObj.Alto;
var previousCenter = GetObjectCenter(previousObj);
var currentCenter = GetObjectCenter(currentObj);
var previousDims = GetEffectiveDimensions(previousObj);
float offset = previousDims.Height / 2;
float newY = (float)(previousCenter.Y + offset);
float deltaY = (float)(newY - (currentCenter.Y - GetEffectiveDimensions(currentObj).Height / 2));
currentObj.Top += deltaY;
}
}
@ -214,10 +222,8 @@ namespace CtrEditor
float centerX = obj.Left + (obj.Ancho / 2);
float centerY = obj.Top + (obj.Alto / 2);
// Si el objeto está rotado, calcular el centro real
if (obj.Angulo != 0)
{
// Obtener el centro después de la rotación
var rotatedX = obj.Left + (Math.Cos(angleRad) * obj.Ancho / 2 - Math.Sin(angleRad) * obj.Alto / 2);
var rotatedY = obj.Top + (Math.Sin(angleRad) * obj.Ancho / 2 + Math.Cos(angleRad) * obj.Alto / 2);
@ -226,5 +232,35 @@ namespace CtrEditor
return new Point(centerX, centerY);
}
private bool IsObjectVertical(osBase obj)
{
double normalizedAngle = obj.Angulo % 180;
if (normalizedAngle < 0) normalizedAngle += 180;
return normalizedAngle >= 45 && normalizedAngle < 135;
}
private (float Width, float Height) GetEffectiveDimensions(osBase obj)
{
if (IsObjectVertical(obj))
{
return (obj.Alto, obj.Ancho);
}
return (obj.Ancho, obj.Alto);
}
private void SetEffectiveDimensions(osBase obj, float width, float height)
{
if (IsObjectVertical(obj))
{
obj.Alto = width;
obj.Ancho = height;
}
else
{
obj.Ancho = width;
obj.Alto = height;
}
}
}
}

View File

@ -87,10 +87,14 @@ namespace CtrEditor
public void UpdateSelectionVisuals()
{
// Asegurarse de que el canvas haya actualizado su layout
_canvas.UpdateLayout();
RemoveResizeRectangles();
if (_selectedObjects.Any())
{
AddResizeRectangles(_selectedObjects);
UpdateSelectionHighlights();
}
}