Creada la clase simBase

This commit is contained in:
Miguel 2024-05-18 17:42:27 +02:00
parent 2e8c3b7d83
commit f458a031c5
2 changed files with 98 additions and 95 deletions

View File

@ -213,9 +213,9 @@ namespace CtrEditor.ObjetosSim
// crear el objeto de simulacion // crear el objeto de simulacion
ActualizarLeftTop(); ActualizarLeftTop();
simulationManager.rectangles.Add(TransporteCentral); //simulationManager.rectangles.Add(TransporteCentral);
simulationManager.lines.Add(Guia_Superior); //simulationManager.lines.Add(Guia_Superior);
simulationManager.lines.Add(Guia_Inferior); //simulationManager.lines.Add(Guia_Inferior);
// El UserControl ya se ha cargado y podemos obtener las coordenadas para // El UserControl ya se ha cargado y podemos obtener las coordenadas para
// crear el objeto de simulacion // crear el objeto de simulacion

View File

@ -18,13 +18,29 @@ using static System.Runtime.InteropServices.JavaScript.JSType;
namespace CtrEditor.Simulacion namespace CtrEditor.Simulacion
{ {
public class simBase
public class simDescarte
{ {
public Body Body { get; private set; } public Body Body { get; protected set; }
private float _radius;
public World _world; public World _world;
public void RemoverBody()
{
if (Body != null)
{
_world.RemoveBody(Body);
}
}
public void SetPosition(float x, float y)
{
Body.SetTransform(new Vector2(x, y), Body.Rotation);
}
}
public class simDescarte : simBase
{
private float _radius;
public simDescarte(World world, float diameter, Vector2 position) public simDescarte(World world, float diameter, Vector2 position)
{ {
_world = world; _world = world;
@ -32,23 +48,12 @@ namespace CtrEditor.Simulacion
Create(position); Create(position);
} }
public void SetPosition(float x, float y)
{
Body.SetTransform(new Vector2(x, y), Body.Rotation);
}
public void SetDiameter(float diameter) public void SetDiameter(float diameter)
{ {
_radius = diameter / 2; _radius = diameter / 2;
Create(Body.Position); // Recrear el círculo con el nuevo tamaño Create(Body.Position); // Recrear el círculo con el nuevo tamaño
} }
public void RemoverBody()
{
if (Body != null)
{
_world.RemoveBody(Body);
}
}
public void Create(Vector2 position) public void Create(Vector2 position)
{ {
RemoverBody(); RemoverBody();
@ -60,11 +65,10 @@ namespace CtrEditor.Simulacion
} }
} }
public class simTransporte
public class simTransporte : simBase
{ {
public Body Body { get; private set; }
public float Speed { get; set; } // Velocidad para efectos de cinta transportadora public float Speed { get; set; } // Velocidad para efectos de cinta transportadora
public World _world;
public simTransporte(World world, float width, float height, Vector2 position, float angle = 0) public simTransporte(World world, float width, float height, Vector2 position, float angle = 0)
{ {
@ -78,7 +82,7 @@ namespace CtrEditor.Simulacion
set { Body.Rotation = MathHelper.ToRadians(value); } set { Body.Rotation = MathHelper.ToRadians(value); }
} }
public void SetPosition(float x, float y) public new void SetPosition(float x, float y)
{ {
Body.Position = new Vector2(x, y); Body.Position = new Vector2(x, y);
} }
@ -95,13 +99,6 @@ namespace CtrEditor.Simulacion
var newShape = new PolygonShape(PolygonTools.CreateRectangle(width / 2, height / 2), 1f); var newShape = new PolygonShape(PolygonTools.CreateRectangle(width / 2, height / 2), 1f);
Body.CreateFixture(newShape); Body.CreateFixture(newShape);
} }
public void RemoverBody()
{
if (Body != null)
{
_world.RemoveBody(Body);
}
}
public void Create(float width, float height, Vector2 position, float angle = 0) public void Create(float width, float height, Vector2 position, float angle = 0)
{ {
RemoverBody(); RemoverBody();
@ -113,23 +110,55 @@ namespace CtrEditor.Simulacion
} }
} }
public class simGuia public class simBarrera : simBase
{ {
public Body Body { get; private set; } public bool LuzCortada = false;
public World _world;
public simBarrera(World world, float width, float height, Vector2 position, float angle = 0)
{
_world = world;
Create(width, height, position, angle);
}
public float Angle
{
get { return MathHelper.ToDegrees(Body.Rotation); }
set { Body.Rotation = MathHelper.ToRadians(value); }
}
public new void SetPosition(float x, float y)
{
Body.Position = new Vector2(x, y);
}
public void SetDimensions(float width, float height)
{
Body.DestroyFixture(Body.FixtureList[0]);
var newShape = new PolygonShape(PolygonTools.CreateRectangle(width / 2, height / 2), 1f);
Body.CreateFixture(newShape);
}
public void Create(float width, float height, Vector2 position, float angle = 0)
{
RemoverBody();
Body = BodyFactory.CreateRectangle(_world, width, height, 1f, position);
Body.FixtureList[0].IsSensor = true;
Body.BodyType = BodyType.Static;
Body.Rotation = MathHelper.ToRadians(angle);
Body.UserData = this; // Importante para la identificación durante la colisión
LuzCortada = false;
}
}
public class simGuia : simBase
{
public simGuia(World world, Vector2 start, Vector2 end) public simGuia(World world, Vector2 start, Vector2 end)
{ {
_world = world; _world = world;
Create(start, end); Create(start, end);
} }
public void RemoverBody()
{
if (Body != null)
{
_world.RemoveBody(Body);
}
}
public void Create(Vector2 start, Vector2 end) public void Create(Vector2 start, Vector2 end)
{ {
RemoverBody(); RemoverBody();
@ -144,10 +173,8 @@ namespace CtrEditor.Simulacion
} }
} }
public class simBotella public class simBotella : simBase
{ {
public Body Body { get; private set; }
public World _world;
private float _radius; private float _radius;
private float _mass; private float _mass;
public bool Descartar = false; public bool Descartar = false;
@ -187,13 +214,7 @@ namespace CtrEditor.Simulacion
} }
set { _mass = value; } set { _mass = value; }
} }
public void RemoverBody()
{
if (Body != null)
{
_world.RemoveBody(Body);
}
}
private void Create(Vector2 position) private void Create(Vector2 position)
{ {
RemoverBody(); RemoverBody();
@ -202,7 +223,7 @@ namespace CtrEditor.Simulacion
// Restablecer manejador de eventos de colisión // Restablecer manejador de eventos de colisión
Body.OnCollision += HandleCollision; Body.OnCollision += HandleCollision;
//Body.OnSeparation += HandleOnSeparation; Body.OnSeparation += HandleOnSeparation;
Body.UserData = this; // Importante para la identificación durante la colisión Body.UserData = this; // Importante para la identificación durante la colisión
@ -216,11 +237,6 @@ namespace CtrEditor.Simulacion
Body.IsBullet = true; Body.IsBullet = true;
} }
public void SetPosition(float x, float y)
{
Body.SetTransform(new Vector2(x, y), Body.Rotation);
}
public void SetDiameter(float diameter) public void SetDiameter(float diameter)
{ {
_radius = diameter / 2; _radius = diameter / 2;
@ -234,7 +250,12 @@ namespace CtrEditor.Simulacion
private bool HandleCollision(Fixture fixtureA, Fixture fixtureB, FarseerPhysics.Dynamics.Contacts.Contact contact) private bool HandleCollision(Fixture fixtureA, Fixture fixtureB, FarseerPhysics.Dynamics.Contacts.Contact contact)
{ {
if (fixtureB.Body.UserData is simDescarte) if (fixtureB.Body.UserData is simBarrera Sensor)
{
Sensor.LuzCortada = true;
return true;
}
else if (fixtureB.Body.UserData is simDescarte)
{ {
Descartar = true; Descartar = true;
return true; return true;
@ -274,7 +295,8 @@ namespace CtrEditor.Simulacion
private void HandleOnSeparation(Fixture fixtureA, Fixture fixtureB) private void HandleOnSeparation(Fixture fixtureA, Fixture fixtureB)
{ {
// Aquí puedes restablecer cualquier estado si es necesario al separarse de un simRectangle if (fixtureB.Body.UserData is simBarrera Sensor)
Sensor.LuzCortada = false;
} }
private void ApplyConveyorEffect(simTransporte conveyor, Fixture circleFixture, float porcentajeCompartido) private void ApplyConveyorEffect(simTransporte conveyor, Fixture circleFixture, float porcentajeCompartido)
@ -289,10 +311,8 @@ namespace CtrEditor.Simulacion
{ {
private World world; private World world;
private Canvas simulationCanvas; private Canvas simulationCanvas;
public List<simBotella> circles; public List<simBase> Cuerpos;
public List<simTransporte> rectangles;
public List<simGuia> lines;
public List<simDescarte> descartes;
public Stopwatch stopwatch; public Stopwatch stopwatch;
public Canvas DebugCanvas { get => simulationCanvas; set => simulationCanvas = value; } public Canvas DebugCanvas { get => simulationCanvas; set => simulationCanvas = value; }
@ -300,18 +320,13 @@ namespace CtrEditor.Simulacion
public SimulationManagerFP() public SimulationManagerFP()
{ {
world = new World(new Vector2(0, 0)); // Vector2.Zero world = new World(new Vector2(0, 0)); // Vector2.Zero
circles = new List<simBotella>(); Cuerpos = new List<simBase>();
rectangles = new List<simTransporte>();
lines = new List<simGuia>();
descartes = new List<simDescarte>();
stopwatch = new Stopwatch(); stopwatch = new Stopwatch();
} }
public void Clear() public void Clear()
{ {
circles.Clear(); Cuerpos.Clear();
rectangles.Clear();
lines.Clear();
world.Clear(); world.Clear();
} }
@ -328,56 +343,44 @@ namespace CtrEditor.Simulacion
world.Step(elapsedMilliseconds / 1000.0f); world.Step(elapsedMilliseconds / 1000.0f);
} }
public void Remove(object Objeto) public void Remove(simBase Objeto)
{ {
switch (Objeto) Objeto.RemoverBody();
{ Cuerpos.Remove(Objeto);
case simBotella obj:
obj.RemoverBody();
circles.Remove(obj);
break;
case simTransporte obj:
obj.RemoverBody();
rectangles.Remove(obj);
break;
case simGuia obj:
obj.RemoverBody();
lines.Remove(obj);
break;
case simDescarte obj:
obj.RemoverBody();
descartes.Remove(obj);
break;
default:
throw new InvalidOperationException("Tipo no soportado");
}
} }
public simBotella AddCircle(float diameter, Vector2 position, float mass) public simBotella AddCircle(float diameter, Vector2 position, float mass)
{ {
simBotella circle = new simBotella(world, diameter, position, mass); simBotella circle = new simBotella(world, diameter, position, mass);
circles.Add(circle); Cuerpos.Add(circle);
return circle; return circle;
} }
public simTransporte AddRectangle(float width, float height, Vector2 position, float angle) public simTransporte AddRectangle(float width, float height, Vector2 position, float angle)
{ {
simTransporte rectangle = new simTransporte(world, width, height, position, angle); simTransporte rectangle = new simTransporte(world, width, height, position, angle);
rectangles.Add(rectangle); Cuerpos.Add(rectangle);
return rectangle;
}
public simTransporte AddBarrera(float width, float height, Vector2 position, float angle)
{
simTransporte rectangle = new simTransporte(world, width, height, position, angle);
Cuerpos.Add(rectangle);
return rectangle; return rectangle;
} }
public simGuia AddLine(Vector2 start, Vector2 end) public simGuia AddLine(Vector2 start, Vector2 end)
{ {
simGuia line = new simGuia(world, start, end); simGuia line = new simGuia(world, start, end);
lines.Add(line); Cuerpos.Add(line);
return line; return line;
} }
public simDescarte AddDescarte(float diameter, Vector2 position) public simDescarte AddDescarte(float diameter, Vector2 position)
{ {
simDescarte descarte = new simDescarte(world, diameter, position); simDescarte descarte = new simDescarte(world, diameter, position);
descartes.Add(descarte); Cuerpos.Add(descarte);
return descarte; return descarte;
} }