26 lines
816 B
C#
26 lines
816 B
C#
/* Original source Farseer Physics Engine:
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* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
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* Microsoft Permissive License (Ms-PL) v1.1
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*/
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using System.Collections.Generic;
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namespace tainicom.Aether.Physics2D.Fluids
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{
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public class SpringHash : IEqualityComparer<SpringHash>
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{
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public FluidParticle P0;
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public FluidParticle P1;
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public bool Equals(SpringHash lhs, SpringHash rhs)
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{
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return (lhs.P0.Index == rhs.P0.Index && lhs.P1.Index == rhs.P1.Index)
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|| (lhs.P0.Index == rhs.P1.Index && lhs.P1.Index == rhs.P0.Index);
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}
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public int GetHashCode(SpringHash s)
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{
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return (s.P0.Index * 73856093) ^ (s.P1.Index * 19349663) ^ (s.P0.Index * 19349663) ^ (s.P1.Index * 73856093);
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}
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}
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} |