CtrEditor/HydraulicSimulator/Models/PumpHQ.cs

51 lines
1.6 KiB
C#

using System;
namespace HydraulicSimulator.Models
{
/// <summary>
/// Bomba con curva H(Q)=H0*(1-(Q/Q0)²) y ley de afinidad con velocidad relativa
/// </summary>
public class PumpHQ : Element
{
public double H0 { get; set; } // m, a velocidad nominal (shutoff head)
public double Q0 { get; set; } // m³/s, caudal a cabeza cero, vel nominal
public double SpeedRel { get; set; } = 1.0; // n / n_nominal
public int Direction { get; set; } = 1; // +1 si impulsa de i->j, -1 si al revés
public PumpHQ(double h0, double q0, double speedRel = 1.0, int direction = 1)
{
H0 = h0;
Q0 = q0;
SpeedRel = speedRel;
Direction = direction;
}
private (double H0s, double Q0s) Scaled
{
get
{
var s = Math.Max(1e-3, SpeedRel);
return (H0 * (s * s), Q0 * s);
}
}
public override double Dp(double q, Fluid fluid)
{
var (h0s, q0s) = Scaled;
// Limitamos fuera de rango para estabilidad
var qq = Math.Max(-q0s * 0.999, Math.Min(q0s * 0.999, q));
var h = h0s * (1.0 - Math.Pow(qq / q0s, 2));
var dp = -Direction * fluid.Rho * 9.80665 * h;
// dp es negativo si la bomba agrega presión en el sentido de la rama
return dp;
}
public override double DdpDq(double q, Fluid fluid)
{
var (h0s, q0s) = Scaled;
var dhDq = -2.0 * h0s * q / (q0s * q0s);
return -Direction * fluid.Rho * 9.80665 * dhDq + 1e-12;
}
}
}