CtrEditor/THREADING_OPTIMIZATION_SUMM...

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# Threading Optimization Summary for CtrEditor MCP Stability
## Problem
CtrEditor's MCP server was experiencing freezing issues during simulations due to blocking `Application.Current.Dispatcher.Invoke()` calls from background threads. This caused timeouts and made remote control via MCP unreliable during intensive simulations.
## Root Cause Analysis
The issue was caused by multiple high-frequency timer callbacks using synchronous `Dispatcher.Invoke()` calls:
1. `OnTickSimulacion()` - Main simulation timer (15ms intervals)
2. `OnRefreshEvent()` - PLC update timer (10ms intervals)
3. `TimerCallback()` in osBase.cs - Object movement timers
4. `TimerCallbackRemoveHighlight()` in ObjectManipulationManager.cs - UI highlight removal
## Threading Optimization Strategy
Replaced all blocking `Dispatcher.Invoke()` calls with non-blocking `Dispatcher.BeginInvoke()` calls using:
- **Background priority** to avoid blocking MCP operations
- **Comprehensive error handling** to prevent timer crashes
- **Dispatcher availability checks** to handle shutdown scenarios gracefully
## Files Modified
### 1. MainViewModel.cs
**OnTickSimulacion() method (lines ~1384-1410)**
- Changed from `Invoke()` to `BeginInvoke()` with Background priority
- Added Application.Current and Dispatcher availability checks
- Added try-catch with debug logging
**OnRefreshEvent() method (lines ~1399-1450)**
- Changed from `Invoke()` to `BeginInvoke()` with Background priority
- Added Application.Current and Dispatcher availability checks
- Added try-catch with debug logging
### 2. ObjetosSim/osBase.cs
**TimerCallback() method (lines ~937-961)**
- Changed from `Invoke()` to `BeginInvoke()` with Background priority
- Added Application.Current and Dispatcher availability checks
- Added try-catch with debug logging
- Added `using System.Windows.Threading;` for DispatcherPriority
### 3. ObjectManipulationManager.cs
**TimerCallbackRemoveHighlight() method (lines ~974-995)**
- Changed from `Invoke()` to `BeginInvoke()` with Background priority
- Added Application.Current and Dispatcher availability checks
- Added try-catch with debug logging
- Added `using System.Windows.Threading;` for DispatcherPriority
### 4. Services/MCPServer.cs (Previously Optimized)
- Already using `InvokeAsync()` with timeouts
- Added `IsDispatcherAvailable()` and `SafeDispatcherInvokeAsync()` methods
- Enhanced debug logging
## Testing Results
### Before Optimization
- MCP server would freeze during simulations
- `Application.Current.Dispatcher.Invoke()` calls blocked background threads
- Frequent "CtrEditor not available" errors during intensive operations
### After Optimization
- ✅ CtrEditor starts successfully with MCP responding
- ✅ Basic MCP operations work without freezing
- ✅ Simulation starts without blocking MCP server
- ✅ Build successful with all optimizations
### TSNet Test Setup Verified
The existing project contains the requested test setup:
- **2 Tanks**: "Tanque Origen" (source) and "Tanque Destino" (destination)
- **1 Pump**: "Bomba Principal" configured and running
- **3 Pipes**: "Tubería Entrada", "Tubería Intermedia", "Tubería Principal"
- **Hydraulic Network**: Properly connected in sequence for fluid flow
## Technical Implementation Details
### Threading Pattern Applied
```csharp
// BEFORE (blocking)
Application.Current.Dispatcher.Invoke(() => {
// UI updates
});
// AFTER (non-blocking)
if (Application.Current == null) return;
if (Application.Current.Dispatcher == null || Application.Current.Dispatcher.HasShutdownStarted)
return;
Application.Current.Dispatcher.BeginInvoke(new Action(() => {
try {
// UI updates
}
catch (Exception ex) {
Debug.WriteLine($"Error in [MethodName]: {ex.Message}");
}
}), DispatcherPriority.Background);
```
### Key Benefits
1. **Non-blocking execution**: Background threads don't wait for UI thread
2. **MCP stability**: Remote control operations remain responsive
3. **Error resilience**: Timer exceptions don't crash the application
4. **Graceful shutdown**: Proper checks for application lifecycle
## Remaining Considerations
- WaitForUIUpdateAsync() in MainViewModel.cs still uses sync Invoke() - this is intentional for UI synchronization in non-critical paths
- MatrixPreviewViewModel.cs has some Dispatcher.Invoke() calls - these are in user-initiated operations, not high-frequency timers
- Monitor simulation performance during extended runs to ensure optimization effectiveness
## Verification Commands
```bash
# Build verification
dotnet build CtrEditor.sln
# Search for remaining blocking calls
grep -r "Dispatcher\.Invoke(" --include="*.cs" .
# MCP testing
# Start CtrEditor -> list_objects -> start_simulation -> monitor status
```
## Impact Assessment
This optimization significantly improves MCP stability during simulations while maintaining all existing functionality. The non-blocking approach ensures that high-frequency simulation timers don't interfere with remote control operations, making CtrEditor much more reliable for automated testing and monitoring scenarios.